Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

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The Second Time Around
comment 2 Written by on January 31, 2012 – 7:37 am

I am, officially, strange. Not that this is news to any of you, but I was reminded of it again this week while playing Ana’leth and Annata.

I like content better the second time I complete it. When I’m new to a zone, I don’t know what to expect, and I tend to miss a lot of stuff for being either overcareful or surprised by things all the time. When I get to someplace a second time, I have an idea how it’s going to go, and I can sit back and enjoy the game a lot more.

This is true in whatever game, it seems. WoW, Diablo, SWTOR, Torchlight. It’s not that I like to know exactly how everything is going to go…

Wait actually? That’s kinda it.

I like to know in advance how things are going to go. It gives me more time to react to them in character, among other things. I’m also a lot less likely to get lost or turned around. And I learn which quests are going to make me want to pull my hair out too, so I can skip them. It goes faster, but with more time to take breaks and think about character interaction.

In short, I like re-doing old content a lot more than I like running dungeons for gear at max level. Not surprising when you consider the stable of alts I keep around.

Unfortunately I’ve not hit the enjoyment mark with Cataclysm content, though. I’ve been having a lot of fun with Annata in Outland, and I’m looking forward to Northrend, but I still can’t seem to get Aely!Priest and Annie Mae out of Hyjal. At least with rested XP it’s a bit faster. Perhaps I need some deadlines or goals or something!

Either way though, it means I have to remember not to make my mind up too much about new content until I’ve done it at least twice. I always feel disgruntled when I’m stuck on stuff or things seem really slow because it’s the first time I’m doing them, regardless of the game. I truly HATED Outland the first time I went through it (for both content and social reasons, I was getting whispers to heal things every 15 minutes, even when I was not actually in Outland). Now some of my favorite zones in the game are there (Zangarmarsh, Nagrand).

So even though I’m not feeling particularly sucked into and immersed in Star Wars, I’m not making my mind up yet. I need to run it at least twice before I decide. Now I just have to remember to log in, instead of doing more on my WoW alts…

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2 Responses to “The Second Time Around”

  1. Hi Anna! I’m just starting to get into telling my characters’ stories as they go about their daily lives in the game, and I definitely think it’s easier in WoW. I know what to expect. I’ve put myself in my character’s head for longer and I’ve had more time to figure out how she’d react to certain things. With TOR it’s just this whole new story, and because it’s happening specifically to your character, there seems to be less leeway for creative liberties.

    Still, I’m enjoying it and learning new things about the lore and the world as I go along that help me shape my character. Hopefully the second time around will be a better experience for you!

  2. It’s funny. I’m playing a lot of single player games these days (mostly all the stuff I missed the last few years not having time to play both WoW and something else, because that’s what I’m like), and I’m finding the same thing to hold true… better on the second playthrough. Also better when I glance ahead at what’s coming up on the first playthrough, with wikis and google, so I can make choices for the character I know I’ll be happy with. I guess I don’t really mind spoilers. The certainty that I’m not wasting many hours/days of my time on something I’ll hate at the end is better, I suppose.

    By Lilivati on Feb 4, 2012 | Reply

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