Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

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Recommended Read: Consequences
comment Comments Off on Recommended Read: Consequences Written by on November 12, 2009 – 3:20 pm

In relation to what’s been mentioned here, Bricu over at WTT:RP has some excellent thoughts on what’s been going on, particularly what’s happening between him and Aely.

I wanted to hilight this because of some of the RP things that it illustrates.

First – the conflict is between Bricu and Aely.

It’s not between me and Bricu’s Player.

And while I didn’t give him a lot of warning about what was coming when she exploded at him, he knew she was upset and was planning to confront him, and he and I were both OK with that.  If he’d told me to hold her back, or to not have that be right now, or whatever, then I can modulate the character accordingly. There is still IC development, but the OOC communication guides that and keeps us both working towards what will hopefully be excellent storytelling.

This kind of OOC communication is what really supports and brings about great RP. Because of the friendship I have with the other writers in the Riders out of character, in character conflict becomes something that can grow up out of the roleplay and then be dealt with and moved on from, without actually changing how we interact OOCly.

Second, this particular sentence:

“Aely is dealing with the death of Jolly and the fact that the Watch has ransacked her home away from home. I would also venture to guess that Aely has more than a few secrets left, which is an undercurrent to Anna’s *known* plot lines.”

Is absolutely true. What I saw in my character’s head during that whole evening was far more than just her mentally snapping and telling Bricu off. She’s got a LOT running through her mind right now, including a lot of personal guilt over some of the things regarding Jolly’s passing, as well as some friends (like Arrens) who have been struggling. Add to that the fact that she’s buried three friends in six months and lost the person she thought she was going to marry… and there’s a lot of undercurrent there. The idea of losing her friends to the noose? Isn’t particularly palatable.

Did Bricu Bittertongue know all that?  No – he’s living in his own headspace and trying to figure out how to get them out of this mess.  His not knowing that, or not thinking about it, or just generally being a Bastard, meant that it came up and very nearly punched him in the face. And now both Bricu AND Aely will have to deal with that (you didn’t think she’d get off that easy right?)

So – cool things, go and read his post. It’s a really good summary of what and how these sorts of conflict take place, and how to distance the character from the person playing him or her.

PC Conflict can lead to powerful stories. This conflict will have direct consequences for all the characters involved. If the players talk, even if the characters are yelling, fighting or worse, the consequences can develop into RP that is best described as Crowning Moments of Awesome. Do not avoid the consequences: Talk them out with your fellow players!

Because, as all of us that write about RP are constantly harping on – communication is what makes all of this work!

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