Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

filed under Raiding
Vengeance for Zul’Jin!
comment 5 Written by on July 17, 2008 – 10:41 am

So everyone knows that Lich King is coming.  Yeah yeah, we get it – right?  I’m sure I’m not the only one getting tired of the constant quibbling about it.  (such and such is going to be 1) so awesome 2) so overpowered 3) so game breaking 4) so totally stupid 5) etc.)

It’s hard to escape constant little reminders that “something new is coming”.  People (including myself) are stockpiling materials and finishing up side stories.  Raids are either collapsing because “it’s not worth it” or feeling the pressure to complete as much of the current content as they can before it becomes obsolete.

headhunter Sunwell is to Burning Crusade what Naxxramas was to the original World of Warcraft – the guild/raid breaking instance released just on the cusp of the expansion, seen by few and completed by fewer.  (which begs the question of whether we’ll see a “re-done” Sunwell in a future X-pack)  And it, much like Naxxramas, is where some people are finding the pressure to see more, do more, experience more, and get more shiny loot to be worth jumping raids.

berserker And that kind of thing sucks for the raids that get left behind – arguably causing more difficulty for BC raids than it did for the original 40 mans.  Why?  In a 40 man raid, you could have 10 people that were dead weight – sometimes even 15 people that were dead weight – before you started to see real issues.  Granted, that number was smaller and smaller the more progressed your raid was, but even up to halfway through Blackwing Lair a raid could support some very sub-par players on the basis of numbers alone.

25 man raiding is different, and more intense.  There hasn’t been a big change to tanking (you still need 4-5 tanks) – but rather than 9 healers, most raids run with 6-7, and you now have to deal with MUCH more difficult situations and dish out a lot more DPS per damage class.  A good team has a lot of trust laying in between the lines, so when you lose someone at a difficult transition, it means both teaching a new person about how to do the fight – AND gearing them up, AND learning to trust them.  Because of the smaller numbers and the difficulty of the fight, the loss of a valued member is more acutely felt.

Of course, those difficult transitions are the places where a raid is most likely to see burnout and frustration (two things that often lead to raid-jumping).

At the same time, there’s no guarantee of what kind of groups will or will not make it past the transition to Lich King.  A lot of raids that fell apart in the months leading up to Burning Crusade never got off the ground in the 10 or 25 man arenas, people getting absorbed into other raids or staying away from the high-end content altogether.

Difficult learning phases are tough for any raid (roster wise) – but the added pressure of the upcoming expansion only makes it easier for people to go looking for bigger opportunities.  After all, they might never get to see those fights/instances should they not work with other, more progressed raids.

I’m afraid I don’t have any real answers in this post, because deep down I can understand both sides.  In the end, this is a game that we all pay for – and paying $15 a month to do something you hate is both silly and a waste of money.  Everyone has different motivations (remember those gamer personality tests?), and getting those motivations to square with your guild, your friends, your raid, and your time spent in game is a challenge for each person that picks up a subscription.

*images from battle.net

**Regardless of all this (which fortunately hasn’t been too much of an issue for us), TRI is taking on Kael’thas Sunstrider this week.  Poncy Git…

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5 Responses to “Vengeance for Zul’Jin!”

  1. Excellent post Anna. Like you said, the smaller groups and more intense fights make people more dependent and trusting of those core raiders they usually enter the fray with. When one of them leaves, it can been strongly felt by those left behind.

    It is hard and this expansion, more than BC did, has caused the apathy and raid jumping to become more pronounced. Not because that didn’t happen before BC, it did, it is just, you are more likely to notice a table missing from a small room than a chair in a mansion.

    While, I am not looking forward to everything about Lich, there is one thing I am looking forward to and that is peace. Regardless what happens when the expansion comes out, at least I know the focus will shift and people will settle down into the new content, allowing us time to get our bearings again.

    At least, I hope so. 🙁

  2. Well said to both Bree and Anna. This is a strange time indeed. I have been very fortunate to have a raid group of that I trust and still wants to play. Granted we are only really running kara, but still we forsee still running things together until the lolly pop king comes out and then we will just take our raid from kara/za and move it north.

  3. **Regardless of all this (which fortunately hasn’t been too much of an issue for us), TRI is taking down Kael’thas Sunstrider this week. Poncy Git…

    Fix’t. 😛

    By Gryphonheart on Jul 17, 2008 | Reply
  4. One thing that is particularly nice about expansions, at least as far as alts are concerned, is that if you choose to change mains (for me – priest -> lock for BC and now likely lock -> shaman for WotLK) you aren’t starting from MILES behind everyone else gear-wise. Instead of having a level 70 warrior who hasn’t made it to Kara right now, you can be on the leading edge of gear for tanks at 80 with WotLK. It’s kinda a nice side-benefit for us alt-o-holics.

    By Niyati on Jul 17, 2008 | Reply
  5. I think the future of the game is going to be a lot more interesting, in TBC we saw a lot of focus on small groups in 25man raiding, fights where splitting up and being able to work (and split the raid into groups) worked very well and really helped progression. The future of 25man raiding is likely to be similar with some monolithic raiding and some “small group” raiding.

    I think the transition will be a lot easier as well since it will be possible to start on the 10man versions fairly fast with a small group of “power levellers” and get the rest of the guild up and running soon afterwards. Levelling a new character will be problematic, but in the end I rather hope that Blizzard allow us to create level 55 characters other than death knights at some stage, because for a lot of us the real fun in the game is not the levelling but the stuff you get to do in the end game.

    I put up a similar themed post on how raiding is approached in my mind. 😛 seems the blogging world is looking forward to the future 😛


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