Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

The Power of Experience
comment 7 Written by on June 29, 2010 – 10:29 am

Back in the bad old days of Molten Core, I was a hunter. I was also totally new to raiding, and had done very little/no grouping or instancing as I was leveling. WoW was my first MMO, and because of some issues I’d run into early on, I decided instances were awful and eye-stabbing, so I just never went. Once I hit 60, though, I started raiding, first in Zul’Gurub and then in Molten Core with a newly formed 40 man raid group in my guild. I was one of /seven/ hunters in that raid.

I was very, very new. Shiny, squeaky new. Freshly baked noob-pie new.

But I stuck with it.

I discovered I kind of liked raiding, especially at the beginning. I slowly picked up information about pulling instances and shot rotations and controlling my pet. The internet wasn’t nearly as full of WoW information as it is now, and I didn’t even know that such a thing as boss strategies /existed/ until we started learning fights like Garr.

Unfortunately, in our group was another hunter, experienced in the ways of MMOs and quite possibly raiding on another character at the time. My performance as a hunter did not meet his standards, and he expressed that to me – repeatedly, and in several forms: in whispers, and by complaining to the raid leaders, and by spamming Damage Meters parses at me. He went so far as to say that I didn’t deserve the loot that I was getting (even though I too had earned the DKP for it). No matter what I did, how prepared I felt I was, or what my placement was on the DPS chart, it wasn’t good enough.

When I got my Ancient Petrified Leaf, he told me (and the rest of the hunters) that I was a disappointment and not worth my raid spot when I didn’t have a completed Rhok’delar the next week (I didn’t complete my Rhok until 2.0 talents released and I moved to a new apartment, because lag really was not a good thing for two of the demon fights). He kept his raid spot because he topped the damage meters each week, and I guess the raid leaders didn’t think it was worth asking him not to come back or whatever. Either way, it went on for awhile, even though my class lead knew about the problem.

To this day, I still get irrationally furious any time someone links damage meters in chat, and when that raid fell apart, I decided I was done with being a hunter in a raid instance. Fortunately by then I was also raiding as a priest, and I’d discovered that there was a totally different measure of how to be a healer (and that the raid I subbed into did not have an antagonistic jerk in it).

If someone were to act that way today, I would tell them exactly where to go and how to get there. I know how raiding works in WoW, and I know when someone is legitimately saying “hey you could do X better” and when they’re just being an asshat. But I didn’t know that then.

And I almost quit raiding because of it.

So what’s the point?

The point is that experience, like the abilities you train and the boss fights you learn, is a skill that aids with raiding. That skill is something a lot of us take for granted, especially if we’ve been raiding awhile. But every new expansion comes with a new raid reset, and each raid reset brings new players to raiding. I’ve been raiding since UBRS was the “intro” to raids. Some people cut their teeth on Karazhan. Still others on Naxxramas. A whole new group of players will earn their raiding stripes on whatever the first raid instance is in Cataclysm (I don’t know what it will be and don’t care to know yet).

Raid experience is not just about having seen the inside of a dungeon either.

There are skills you learn, certainly, and boss fights. But you also learn group coordination, what to expect when you show up for a raid, how things usually work, what it’s like to wipe on a new boss for hours or weeks. You learn how to read patch notes, look up strategies, and learn to be effective at your class. You pick up raiding jargon (like tank, crowd control, adds, line of sight, DKP) as well as picking up on little jokes that later become Raid Tropes to refer back to and laugh about. Some jokes become universal – The Safety Dance, Don’t stand in fire, Merely a setback, IN THE MOUNTAINS, 50 DKP Minus, Many Whelps Handle It, Leroy Jenkins. Other things will be raid specific in-jokes – Prydion’s hair, 17 is less than 30, Don’t talk to Akama, Suddenly all the world was Bear, Things and Stuff, the Trinagle.

Every one of those little jokes, bits of jargon, raiding skills and coordination skills get filed away in your brain under “Raids”, and you become an experienced raider.

However, that doesn’t mean it’s your job to be responsible for everyone in your raid.

Is it your job to teach a new player how to play? Of course not. As a rank-and-file raider you are only responsible for yourself. But you should know the power of your words and actions towards other people, especially if they’re new.

Everyone has to learn somewhere, and everyone sucks when they’re new and starting out, and experienced raiders (whether they recognize it or not) have the power to make or break someone who is just trying out this “raid” thing.

Whether that means knowing where to point someone on the internet for great advice, how to walk someone through a new spec and rotation, who they should talk with to get that information, or simply when to shut up or suggest to your role/class leader that a discussion might be necessary, being supportive isn’t hard. It requires a modicum of patience, sure, but not everyone wants (or needs) to be a walking raid encyclopedia. Even though lots of resources do exist, not everyone instinctively knows about them. Being able to point someone at a Heigan youtube video that you found when you were learning to do the Safety Dance can save a wipe or five, repair bills, and frustration later on.

Perhaps the solution is to have a Troubleshooting and Complaints officer in your guild or raid, who can specifically be there for these types of situations.

If nothing else, follow the rule of DBAD (Don’t Be A Dick). Unless it is your job as a raid leader or officer to call out players for performing poorly… don’t. Trashing someone who is new can end up pushing them out of the game entirely. Most people are willing to learn, if approached in a way that doesn’t make them feel stupid or defensive.

Now, let me tell you another story (this one is shorter and happier).

When I first started raiding with Totally Raids, I was an enhancement shaman – for one raid. They desperately needed healers, specifically resto shaman flavored healers, so I decided to suck it up and try healing as a shaman. My first week in, I cast chain heal exactly twice, went OOM from trying to cast Healing Wave all the time, hardly used Earth Shield, and probably had my talents in all the wrong places.

After that raid, someone (I think it was Tarquin) sat me down, pointed me at Elitist Jerks and suggested I read up on healing strategies because I’d had some trouble and he thought maybe I needed better information.

Within a week, I was performing at levels that were up to par with the other healers. I learned.

The difference was all in the approach.

Tarquin was my raid leader – he had a voice of some authority, and also was someone that I trusted wasn’t just being overly competitive or a jerk. He spoke to me like I was intelligent, pointed me towards good resources, showed me how to read WoW WebStats, and sent me on my way. One of the other healers may have said “Wow, Annorah really doesn’t know how to play, and she’s making this harder on all of us,” and they would have been absolutely right. But rather than attack me for it, the TRI raid group decided to see if maybe I just needed to learn, instead of assuming I was just stupid.

In a few months, Cataclysm is going to come out and with it will come a whole swarm of new players.

Some of them will have raided in other games; for others, like I was, WoW will be their first MMO and/or their first time raiding. Everyone who runs raids right now in Wrath will become an “old” player – we’ll be the voices of experience, even if we don’t feel qualified.

How will we – the experienced raiders of Wrath – take on the challenge of working with new raiders in Cataclysm?


Friday Five-Hundred: Midsummer Sun
comment 17 Written by on June 25, 2010 – 6:30 am

Hooray, it’s Midsummer!

Except… for all extents and purposes, Azeroth is a world without electricity. Which means it’s probably a world without universally available air conditioning. (Of course, gnomes are a likely exception) Fortunately, Azeroth is also a world with “climate controlled zones”… but that doesn’t mean we can’t add a little seasonal flair to our Midsummer celebration.


As such I propose a Friday Five-hundred! If you choose to take the challenge, write a 500 word (or fewer) ficlet that addresses the following prompt in some way:

A record-breaking heat wave hits Azeroth just in time for Midsummer.

When you’re done, post the fic (on a forum, on your blog) and leave a comment so I can go read them!

Questions to get started: How does your character deal with the heat? Do they try to “stick it out” in the city? Take a trip to the beach? Maybe go visit Winterspring or go hang out in the Library in the Storm Peaks? Is your character an engineer, attempting to find a way to cool buildings or rooms or people? How is your character doing health wise, and will this affect them? What about plate armor wearers? Does your elemental shaman cut a deal with Air? Maybe your frost mage keeps himself cool with a small, portable blizzard?

I’ll admit, this was prompted by both my own reality (which has been sauna-like for the last few weeks), and by a wonderful image, suggested by the Panzercow, of Aely sitting in front of a running Gnomish fan with her hair draped over the back of a chair, eating frozen grapes. We’ll see if the fic ends up being publishable 😉

Happy Summer!


Review: The Guild Leader’s Handbook
comment 1 Written by on June 24, 2010 – 7:58 am

Leading a guild is hard. I’ve never attempted it, but I’ve been both a raid officer (currently) and a guild officer (formerly), and I have seen first hand some of the crap that guild leaders go through.

Good leaders manage to make this look easy. Bad leaders make everyone around them miserable. Sometimes guilds with good leaders fail anyway, for reasons unknown (or known… usually Drama).

Enter The Guild Leader’s Handbook:


Official Details:
The Guild Leader’s Handbook, by Scott F. Andrews (the “Officers Quarters” columnist at WoW.com).
Published by No Starch press and available for $24.95 print or $19.95 e-book (ISBN # 978-1-59327-258-6)

This book is pretty much what it says it is:

The Guild Leader’s Handbook is for anyone who is or ever wanted to become a Guild Leader.” (p xviii, Introduction)

Andrews lays out clear leadership strategies for building your guild from the ground up.

Rather than going willynilly and ending up like the character from Illegal Danish (WANNA JOIN MY GUILD!?!!?), Andrews advocates a reasoned, planned strategy for creating a guild, coming up with a concept and a name, managing officers and events, recruiting, raiding, and even what to do when the drama llama follows you home (as it inevitably will, in ANY guild).

The book is well laid out, easy to read, and written in a comfortable, conversational style. The book nerd in me would like to mention that it’s also nicely typeset, on thick paper, with an appropriate font, pleasant cover, and nice embellishment.

Andrews takes examples from his own guild leading as well as prominent/famous/infamous examples from across the MMO spectrum.

I’m a big fan of the diagrams he created as well; The Guild-ID Flowchart, Policy Triangle, Player Character Types and other specific concepts are both explained and then outlined in “pop out” boxes or placed into easy to read charts. His ability to break things down into basics keeps this from being too much of a “MMO-specific” book as well, and any gaming jargon is quickly and simply explained.

Particularly noteworthy, Andrews breaks down the differences between leading a guild and leading a raid, explaining very clearly what’s needed for both. Since not everyone can do both of those roles well, I thought it was well placed in the book, and an important point to bring up to new PVE guild leaders looking to get into raiding. His chapter on loot systems is also very good, though it generally leaves out the personalities of the raiders (since some loot systems will work well with one group of personalities but fail horribly with others).

Unfortunately, while Andrews attempts to address the idea of leading a roleplaying guild, he’s obviously inexperienced on the concept of Roleplay as a whole.

The roleplay section of The Guild Leader’s Handbook is very weak. While that’s somewhat understandable – this is not a book for leading an RP guild, it’s a book for leading ANY guild – it’s obvious that he’s led guilds that engaged extensively in PVE and occasionally in PVP, but is relying what he’s picked up secondhand for RP guilds.

His information is often either incorrect, limited, or both.

Using examples that perpetuate RP stereotypes is kind of cringe worthy.

As a full time RPer, I’d have a pretty hearty chuckle at someone that said “I must meditate for a moment before we begin our assault ((AFK Bio))” . The sentiment is good, but it rather unfortunately populates the “RPers are poncy gits who talk too much” stereotype. In such a situation, it’s absolutely acceptable to simply say “Wait just a minute” or some other… not affected, not pompous statement. Sure SOME characters might talk that way, but it’s pretty unusual in my experience with RP.

Maybe that doesn’t sound “roleplayish” enough to use as an example, but it’s a pretty distinct caricature, and not really representative.

The Guild Leader can’t be the guild’s Dungeon Master.

Yes, sometimes the GL will take on that role, but so should all the other members of the guild (or at least a handful of others). A guild that’s entire storyline, plot, events, and actions are tied to the creativity of one person will inevitably fail. A Guild Leader (or even a designated “Storymaster” officer, as suggested elsewhere in the book) may coordinate things, and help make sure that player created content doesn’t overlap, and perhaps work to create a direction or a goal for the guild, but what keeps an RP guild going is the interplay of creativity between guild-mates.

Yes, a RP guild needs their Guild Leader and officers as coordinators, but if all of your stories rely on one person, they will burn out VERY quickly.

Encouraging player storylines is equally, if not more, important than coming up with them yourself. And guild stories can stagnate without multiple people working on them and moving them along – especially if they are in any way extended. Placing that responsibility entirely on the guild leader ensures burn out, as well as players quitting the guild when the guild leader has a bad idea, or runs out of ideas, or can’t sustain a story.

Basically, RP happens with the guild, not to the guild, and an RP guild that relies on a single person to come up with and coordinate all the RP will quickly either fizzle out or explode.

The book also doesn’t address (m)any of the specific issues that come up in RP guilds.

In fact, the only “Roleplaying Issues” mentioned are Erotic RP and Mary Sues – neither of which is usually guild-breaking. In fact, I’d say that at guild creation, either Erotic RP is allowed in guild chat, or it’s not, end of story, no more issues. Mary Sues are really only a problem if they’re negatively impacting the story or other players – which is a simple player to player conversation… but it straddles the IC/OOC boundary. Unfortunately, the book never mentions how to navigate the IC/OOC interaction balance, especially with regards to drama, nor does it go into the balance between in-game and forum-based RP, how to handle timelines, and how to handle patches, new lore, and other gameplay changes. These are issues that will come up in most RP guilds, especially those that want to work on group storylines and plots.

Also, the designations of “light, medium, and heavy” roleplay are pretty much obsolete in my experience. With the creation of player channels and the changes to in-game RP (at least in WoW), most RP guilds can’t be placed fully into any one of those categories, and it’s over-simplistic to try to set up a guild specifically as one or another. Most guilds are either just RP-friendly or have explicit RP rules and protocols that are explained to any new recruit. Those RP rules and protocols usually evolve organically out of the specific community.

As an example, the Wildfire Riders have IC only guild chat, plus a secondary, non-guild-restricted IC chat channel, but we also have an OOC chat channel, and you can find people participating in all three – sometimes simultaneously!

As Andrews admits that he’s never been part of a roleplaying guild, let alone leading one (only having done some occasional, very loosely roleplaying world events that were connected to PVP), these shortcomings aren’t surprising, but since RP is the focus of this blog, I think it’s important to note that there are definitely some things that a RP Guild Leader would want to know about that aren’t mentioned.

All that aside, would I recommend this book?

Absolutely, but not with any specifics towards RP guilds.

The Guild Leader’s Handbook is a solid introduction to guild leading and a good resource for anyone (RP or not) wanting to run a guild. A new guild leader, of whatever type, would do well to read The Guild Leader’s Handbook, and could glean a lot of information from it, hopefully avoiding some of the pitfalls of new guilds. While long-term guild leaders may already have picked up on some of the information, Andrews’ breakdowns, charts, and easy to read examples still provide useful “extra experience”, and having everything in one, easy-to-reference guide is quite helpful.

The Guild Leader’s Handbook is not, however, in any way RP specific, relegating RP Guild Leading to a poorly done half of a chapter – which is understandable given the content (the vast majority of guild leaders are not leading RP guilds), but ultimately not very helpful for a fledgling RP guild leader.

For most guild leaders, you’ll get the majority of information you need to get started from The Guild Leader’s Handbook. For RP guild leaders, it is a good stepping off point, but you’ll need either trial and error, experience, a mentor, or more information to get into the nitty-gritty of leading a group of roleplayers. While Andrews’ information is a very solid start, it won’t prepare a RP guild leader for the issues he or she is likely to face on top of the usual issues found in guild leading.


Full Disclosure – I received a copy of this book for free from the publisher, as a review copy. I am under no obligation to review it favorably, but I did promise a review in exchange for the book. (And I ought to probably apologize to Andrews and his editors, as I’ve had the book nearly a month now. Whoops!)

Old Breeds and Old Ways
comment Comments Off on Old Breeds and Old Ways Written by on June 23, 2010 – 12:16 pm

Bricu posted last weekend about how to deal with RP lulls. In that post, he mentioned a bit of RP that we were working on in Google Wave (that moved to GTalk yesterday when the servers were down).

This story happened a little while ago, and is (in a lot of ways) a setup for things to come, both in game and things that you’ll see here. The Riders and other Feathermoon RP groups collectively decided to wait until 3.3.5 released to consider Arthas officially dead, and those stories are just now beginning. Some of them, you’ll be seeing here. Some will be Arrens/Aely fic, some more general, but I’m looking forward to writing all the stuff rattling around.

Hopefully you guys enjoy this little look into how the Northron Riders are preparing to deal with Arthas’ death.


Naiara Bittertongue, by Loreli of AOD Studios

Three weeks ago, in Stormwind. Two redheaded paladins and one little girl.

“The missus an’ I were a bit worried that our wee one wouldn’t be able ta play with a dog, ’cause she’s spent so much time with the cats. Then she went off an’ started callin’ Blue a kitty, an’ reachin’ out fer ‘im. I think our fears are misplaced.” Bricu said. He was leaning forward at the waist, holding his fingers out so Naiara could walk in front of him, but still grab on to something if she lost her balance–which she did frequently. She was still a little wobbly on her feet.

“So yir thinkin’ oan a dog?” Aely watched the little girl amusedly. “If ye take care with it, ‘s quite possible t’ get one that’d put up wi’ a wee one, an’ what she could grow up proper with.”

“Aye.” Bricu said.

Naiara looked up at her father, then at Aely. “Ki-yee!”

“Aye love, a kitty. A dog Kitty. Can yeh say Doggie?”

“Kiyee.” Naiara said somberly.

“So aye, a dog. So in case someone else tries ta take her…”

“Fir protection too, then.” Aely looked over at Roger, laying peacefully by the door.

“Well, I canna offer ye any ay’ Rog’s pups, but I’m pretty sure Lady – th’ mum ay all those pups I found last year – I’m pretty sure Lady’s a wolfhound. ‘s an old breed, out ay th’ really old North, ‘fore e’en Lordaeron wis a proper kingdom. Lotta old stories have ’em as characters. They’re raised in Eastvale too now, pretty popular fir shepherding an’ farmdogs, ’cause they can take out a wolf if need be.” Roger perked up one ear, as if to acknowledge his name. “Real loyal too, an’ gentle. Like Blue.”

“Strewth, a Northern breed raised by Southrons. Tell me, have these folks been doin’ it fer long, or is it another necessitiy pushed by our Bloody Prince?”

Aely shrugged. “Long time, yeh, ‘least as far as I ken. Old kingly gift ay sorts, beautiful an’ loyal dogs. Th’ ones I’ve seen down here, like Lady, ‘re jus’ as fine as any I saw back North. Rog’s half worg, by th’ look ay things, but he’s likely ay th’ same air similar stock.”

“It’s the half worg I’d be worried ’bout. I Don’t want ta get Naiara a pup that’d turn on her in a year or two. That’d be ba….”

“BAWKS!” Naiara shouted.

“Aye, love. Ballacks. So, Aely, when can yeh take me ta this farm in Eastvale?

“Whene’er ye like, really – I’m na oan leave much, but I’ve got ’till Sunday ay this week. If ye’ve a date in mind, I c’n send word tha’ wir comin’.’s Threnny up wi’ a puppy?”

Bricu nodded, helping Naiara to balance as she stood up on tentative legs. “She’s more open ta the idea, since Thenia decided that she knew better than me an’ Threnny. I think ta really make it clear, I’ll need ta find the sweetest, most loyal pup–but one that’s got a back bone. IF yeh can help me with the breeders, then, an’ take me there on Sunday, that’d be brilliant. It’d also give yeh time ta answer a question I have.”

“Well, an’ a proper bred one ‘ll be all those things if ye train it proper. Sunday’d be brilliant. So wha’s th’ question?” Aely opened her arms, inviting Naiara to wander over.

Bricu let Naiara walk a few wobly steps ahead. “Yeh want ta host the Bloody Prince’s wake?”

Aely watched the little girl, quiet for a moment.

“Wake, eh? How’d ye figure it’d work? Mos’ folk are’na like t’ think oan him wi’ any kind ay… kindness.”

“The tenor o’what they want ta say doesn’t matter. What matters is that it’s said, that dues are paid. The Bloody Prince will get what he has comin’, but we have ta make sure that we do what’s right. So we can heal proper.” Bricu shrugged.

“So, muir fir us t’ lay th’ bastard t’ rest, an’ less fir any sort ay kinship.”

“No lass, more like layin’ what he did ta us ta rest. Still. We’re killin’ our Bloody Prince. That has a price.”

Aely scowled. Naiara plopped down on the floor, looking back and forth between the two Lordaerii accents. “Aye – fir wha’s left ay Arthas Menethil. I’m na proper sure how much’s left, an’ how much’s jus’ th’ Lich King these days.”

“Does that matter? We’re doin’ the world a service, but he is still, and will always be, the Prince of Lordaeron.”

Bricu made a small, very old gesture. Aely ignored it.

“Does matter, ‘least when ye think oan it wis him wha’ killed his King.” She sighed. “I’m na sayin’ we ought na do it, jus’… well, I dinna ken wha’ muir we owe ‘im than th’ death he’s got comin’. We owe it t’ us, an’ t’ our home t’ lay him t’ rest proper, sure.”

“We don’t owe him, not like that. We have responsibilities. Traditions ta put right.” Bricu looked at the other paladin, rather pointedly. “Yeh hear o’the Erik?”

“Aye – ‘s th’ price paid fir committin’ crimes. Like… th’ cost t’ ye fir doin’ sommat against th’ law.”

“Exactly. Ol’Lordaeron traditions. Somethin’ we can use ta help others heal. My idea is simple Aely: We get the Northfolk. Everyone brings their story an’ their Erik. We tell our tale an’ pay the price for our deeds. I’ve got a crown I’ve made… figure it’ll fetch a hefty sum fer a fund ta rebuild the North.”

“Aye. ‘s a lot ay good can come ay that.”

“Aye..an’ let’s face it, when the bloody prince falls, it doesn’t do a …” Bricu grabbed for Naiara as she attempted to stand up under the little table, grabbing onto the dangling tablecloth to steady herself. “Doesn’t do much fer healin’ the hurt. It just cauterizes the wound.”

Aely nodded. “Aye – Revenge dinna actually solve anythin’, other’n th’ actual removal ay th’ problem. Th’ healin after – tha’s th’ hard part.”

“Northmen’ve been fightin’ the Bloody Prince in one way, or another, since he killed our King. Our hurt is the oldest in this war.”

“Aye, ’tis. So ye’ve a plan fir this?” Aely asked.

“Aye. I know who I’ll invite.”

“Those we go wi’? Th’ old North runs strong in the Black an’ Red.”

“Andrick, Chryste, Tarquin, Norvallen” Bricu frowned. “Feliche. Feliche thinks like us.”

“Aye. An’ Caltrains.”

“Dravir, Adel.”

“Arvoss. Edour. Balthasar.”

“Aye, Balthasar. Darrows”

Aely furrowed her eyebrows a moment. “Fuck it all, Taborwynn.”

Naiara bowed her head, “Bawks.”

“S’why it should be at the farm.”

Aely blinked, silent for a moment. “Yeh, aye.”

“Fact is lass….how many o’us have drifted since we lost our home? Turnin’ ta the old ways might give us a what we need,”  Bricu said.

“Aye, an’ if naught else, it’ll be muir closed ‘n just a “well, tha’s o’er”. An’ much’s some proper folk dinna like t’ hear it, th’ old ways worked fir a long bloody time.”


Naiara pulled herself up to standing, little fingers clamped tightly to the edge of Aely’s boot cuff. “Figured oan a time yet then?”

Bricu nodded. “Two weeks after the bloody prince is dead.”

“Sounds good. Gives folk time t’ plan fir things.”

“So, Aely, I can say that then? Two weeks after he’s gone, the Wake will be at the Farm?” Naiara pulled herself up into her father’s lap, nestling sleepily against his chest.

“Aye. I’ll plan fir things – crash space fir folk wha’ needs it. Ye’ll let me ken if’s anythin’ I need t’ do beyond ‘at, yeh?”

Bricu paused, thinking for a moment. “Just one more thing. Need yeh ta come up with a proper prayer.”

“Aye, I c’n manage ‘at. I’ll… do some readin’, I s’pose. ‘s a differen’ sort ay last rite.”

“It’s somethin… somethin’ only yeh could manage. I’m not sure I could do it without cursin’.”

Aely grinned, rather without humor. “I’ll do m’level best t’ live up t’ that. Dinna promise oan na swearin’ though.”

“Good. That’s poetry from yeh. Common fu–earmuffin’–speech from one like me.”

“Dinna ken – ‘s all Lordaerii. Th’ poetry ay th’ North, yeh?”

Bricu nodded solemnly as the little girl on his lap murmured into sleep.

“Aye…Aye it is.”


Descent and Ascent

September 8, 2015 – 9:51 pm

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – …

The Stink Eye, Part II: You remind me of the babe

August 4, 2015 – 12:22 pm

An old story, reposted here as I’m shaking the mothballs off Ankona and needed an easy way to show people a little bit about the (batshit) things she gets up to. Enjoy, and don’t be too creeped out!

It really …

Very First Impressions

November 14, 2014 – 7:32 am

So I haven’t finished the intro quests yet (the server queues from the reduced server capacity due to the DDOS attacks meant I only got about an hour to play yesterday), but I’m finding that Draenor is pretty cool so …

A Girl and her Dog

November 13, 2014 – 12:30 pm

The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger …

Counting down to Warlords

November 11, 2014 – 3:09 pm

What a long strange trip it’s been. I’ll be the first to admit that, at the beginning, I wasn’t sure Pandaria was going to be for me. I’ve made clear my dislike of daily quests, and that seemed to be …


October 24, 2014 – 12:01 pm

Squire Benjamin William Sullivan stood in the middle of Light’s Hope Chapel in his underpants.

Actually, it was white linen pants and a shift, but the effect was approximately the same. The little chapel was warm, on the edge of …

Introducing the Newest Anna

June 29, 2014 – 4:39 pm

So I’m not really in a position where I should be creating alts. This, of course, does nothing to deter me from making alts when the inspiration strikes. I’ve been really enjoying my Alliance hunter, and she’s my raiding main …


November 19, 2013 – 4:46 pm

Bad things are happening in Stormwind – and beyond.

The Hand of Lothar, they call themselves.

Yva Darrows was their first target.

Tirith and Aely were their second and third.

They have since… expanded their reach and escalated their methods …

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