July 1, 2011 – 11:36 am
And I know that’s totally old news and wow Anna get out from under your rock, but really, my biggest curiosity about Z’G?
Do the Splody Bat Men still exist?!
I ask because I’m quite trepidatious to set foot in there. I know Zul’Aman is relatively similar – which isn’t surprising, considering when it came out. And I WILL get a Z’A bear mount for Annorah someday. But Z’G was my first raid instance, and the one I spent (by far) the most time in. So much time that I never went back after Burning Crusade hit. Now that it’s back in game, I’m really kind of curious whether I should go or not, once Annorah hits 85 (hoping for 84 today) and gets some gear.
I mean, I know it’s crazysauce, but sometimes I wonder if I should leave the hilarious memories where they were, you know? Drunken spider pulls, for instance. And Splody Bat Men.
March 30, 2011 – 11:16 am
Warning: Pontification and Storytelling
The death of WoW.
(NewGame) is the WoW Killer.
(ThisThing) was better in (ThatOtherVersion).
WoW has been around for a long time. I’ve played since a few months past release. When I started, I was finishing up my sophomore year in college, stressed out because I was taking 18-21 hours a semester plus doing martial arts, and then stressed because of the sudden and extremely heartbreaking death (from cancer) of my Sensei. Followed shortly by the just-as-sudden and heartbreaking death (from a heart attack) of my Tai Chi Sufi. Followed by some other sudden and incredibly damaging events that I won’t discuss here.
I needed an escape, something to do for fun, and WoW provided that for me. It gave me an expansive world, a place to become a Night Elf Hunter instead of myself. To collect pets and meet new people – some of whom (like Lunauviel and Dalbarr) I’d still consider friends today. The game then was immersive, a world all to itself. It wasn’t always new-player friendly, especially to someone who’d never played an MMO before, but I learned and asked questions. I struggled to have enough cash to train, to learn how to be a hunter, and really, to learn how to play in an MMORPG.
And so the first year or so in WoW was fun and silly, puttering around and RPing and slowly getting to 60, taking my first steps into raiding and having a blast.
Once college ended, I got married to SSH… and then couldn’t find a job. For four months I plunged into a hugely deep depression that I found very little release from. I no longer had school OR wedding planning, and I was at home by myself in a new apartment in a new city by myself. A lot.
WoW was my way to find fun and social contacts, my way to get out of that little apartment and into a bigger world. It kept me busy, and Annorah was born. I threw myself into being a shaman, and I loved it. Burning Crusade was when I found TRI and the Wildfire Riders, two groups of people from whom I’ve made real, quality friends (like Bricu and Tarquin and Yva and Beltar – and eventually Arrens too).
The game changed though, and raiding was my new game.
And blogging. Too Many Annas started about a year after Burning Crusade released. Boss Kill strategies were a newish thing, since previous raiding had been a lot less accessible. Class strategies were new, because there were so many new players. I had tons to write about, both from roleplaying and from raiding, and I learned that I loved (and was marginally good at) blogging. I also got a job writing about WoW for an online magazine.
The immersive nature of the game was changing, but I was becoming more immersed.
With the advent of Wrath of the Lich King, I took on a new role – an officer in a raid group – at about the same time as SSH and I bought a new house. Our lives outside the game were changing – no longer transient apartment dwellers, we were truly putting down roots here in Houston. We also put down strong roots with TRI in game, and had a really fantastic run of things. The game really helped me have an outlet when I lost my job again, but I also threw myself into working on the house and gardening and all the various things that come with home ownership.
But people started to notice that things were different in game. Each expansion changed classes, raiding, instancing, armor and gear, leading to higher and higher levels of accessibility. Each expansion added more information into the game, and new websites cropped up as professionally run places to find boss strategies and information. WoWHead took off like wildfire, Bosskillers and TankSpot became regular staples. The game itself became both more sophisticated and more accessible, the classes became more streamlined, talent trees became more focused and made more sense.
For new players, that has been awesome! They can get into things right from the beginning; their game maps give them hints about quests and things are so much more friendly for new players now, especially since Cataclysm released.
But the big change with Cataclysm, at least for me, isn’t related to the game.
Where /I/ am now, and what I need from a game is different. In fact, to some extent, I need to not be gaming. There are Really Big Things going on in my not-game life that I have to square with. I’m older now (in my late 20’s instead of early 20’s) and my personality has gone through some big shifts. I’m no longer using WoW as a way to manage some really big, ugly psychological things – I’m dealing with them for real.
This is not to say that WoW was “bad” as an escape – I couldn’t have done then what I’m doing now. WoW was a necessary way for me to manage and be functional. I’ve grown up enough to be able to get the proper (professional) help I need now, and so my “needs” in game are different.
On top of that, I have a new job that’s both physically and emotionally tiring, especially in the midst of all the other mental stuff I have going on.
Those real life changes have changed me as a writer as well, and I’m no longer really feeling the draw to blog about the game. The new system is linear, and linear systems are more self contained. There are tons of great resources for learning strategies and mechanics, so it makes little sense for me to rehash those. And I’m not playing on the same levels as I was, so RP is a smaller, more spontaneous and less intensive “game” for me as well.
The death of WoW.
(NewGame) is the WoW Killer.
(ThisThing) was better in (ThatOtherVersion).
WoW has been around a long time. With each expansion, the game has always changed. It will continue to change. That change is neither good nor bad – it’s change. I like an immersive rather than a scripted world. That’s me. I’m Anna. I pay $15 a month, and if I don’t like that change, I vote with my credit card.
But we, as gamers and bloggers, have to also realize that WE have changed. We’ve grown older, our lives have changed. Some of us have kids now, or are married (often to other gamers). We have new interests and hobbies, new jobs, new houses in new places. Our reasons for playing have changed.
Both changes are OK. In some cases, the changes to WoW in Cataclysm have made new matches that are like falling in love with the world all over again. In other cases, it’s just not worked out that way. That’s how games work. Old players leave for things that suit them better – many of us might still look for the things that drew us into WoW in the first place (see: Anna likes immersive, only semi-scripted worlds), while others have found that the new, scripted, linear modes are exactly what they wanted and love.
It’s the nature of the better part of a decade to induce change. For those of us to whom WoW was a constant, a release and a way to escape, the changes in game seem really disruptive. But those changes are as much about us as they are about the developer team. In fact, I’d venture to guess that we, as gamers, have changed a lot more over the last six years than the game really has.
WoW does share some of that blame, of course – the developer team has always been interested in new subscribers. This expansion is incredibly focused on newer players and lower levels – which is hard for those of us with 10 level 40+ characters on our preferred server to deal with. But that’s their choice (and I do remember a lot of us saying that some of the old world content really DID need an update…) and I’m sure they’re smart enough to know that with each change they’ll lose as many players as they gain.
I know, though, that what I expect from the game is very different today than it was when I started playing six years ago. I’m still Anna, but I’ve changed quite a bit and am still undergoing a lot of that change.
WoW is still going pretty strong. I expect it will continue to do so as new players continue to fall in love with Azeroth.
If I end up leaving the game, moving on to different things, that’s where I’ll go. And I’m pretty sure it’ll be a huge adventure, just like this one has been.
Video: Time of our Lives
Posted to »
March 22, 2011 – 8:38 am
My guild hasn’t shown a ton of interest in the armadillo pet, so I’ve been… uh … helping.
To the tune of around 25K Penguins so far.
As an aside, I’ve been blogging both at Just One Anna and at Seven Deadly Divas a little more than I’m writing here, so if you need your Anna fix but don’t care if it’s WoW Related (though the Divas do talk about gaming!) you can find me there too 🙂
March 11, 2011 – 10:27 am
So I’m rather tentatively back in WoW right now, leveling my hunter and really having a good time exploring the new zones. But at the same time, several people that were part of my “greater WoW community” have left the game – either for other games or for other pursuits.
I’ve resorted back to my old playstyle, which is very single player oriented – something you can do easily as a hunter – and there’s something about Cataclysm that’s niggling at my brain.There has been a greater trend – starting definitely in Wrath, but a little in BC too – towards a differently constructed world.
Here’s what I mean:
In the old Vanilla WoW zones, you did typical adventurer quests, encountering various groups and cultures who needed help. Occasionally you did a Big Important Thing, but most of your helping was as a subordinate to the leaders of those cultures. When you were in Eastern Plaguelands, you helped the Argent Dawn. The leaders of the Dawn directed your quests, and though you knocked out some big bads, by and large your questing there was as a helper to that group. Same with Desolace, Winterspring, and Stranglethorn. Even Burning Steppes had a presence that made you feel like you were “joining up” with an established group and pitching in your hand.
(I’ll mention that during this time reputation was a very different beast, and you didn’t have 14 factions per expansion to gain reputation with either.)
I’ve now completed Vashj’ir, Hyjal, and Deepholm, and in each one I was coming into a situation not as a subordinate helping a greater group but as a savior bailing out an inept group who couldn’t do it without ME.
I was THE CHOSEN ONE. I SAVED THE WORLD. There are PROPHECIES about me. I’ve single-handedly turned the tides of war and bailed out various groups who screwed it up or couldn’t hack it in the first place. And my leveling in the newly redesigned lowbie zones has been similarly flavored. While things are much more streamlined – which is nice (I didn’t really like the great cookie crumb trails all over the world more than anyone else) – there’s a feeling of my little dwarf warlock as Important (with a capitol I).
And that is a very different feeling.
I’ve always been an altoholic. There were various zones of various flavors to go and level and each one could be connected to the character – or skipped if it didn’t make any sense. My hunter did Borean Tundra, because that kind of adventuring makes sense to her, and she spent a long time in Sholazar Basin. Aely did most of her early leveling in Howling Fjord and Dragonblight, and put in a lot of time in Stormpeaks out of fascination with the Keepers.
But that was harder to do in Wrath than it was in Burning Crusade, and harder in BC than it was in the original game. Annie Mae ran her tiny level 1 gnomebutt down to Elwynn Forest, and was a “Southern” Gnome. Those choices are harder now, and it’s much easier to level on one straight path that ends up being THE one path later on.
And now that Angoleth has saved Hyjal, a zone that has a lot of meaning for her, I don’t know that Annie Mae will really make all that much sense there.
Angoleth already saved it. She didn’t help the various groups involved, she actually was THE CHOSEN ONE. So there’s no real motivation for me to take Annie Mae through the zones, with the possible exception of throwing baby bears onto a trampoline. The replay value is different, and the feeling of being part of something bigger than yourself is gone.
Cataclysm has introduced an extremely linear, extremely heroic, personalized leveling scheme that uses “silly” quests as flavor instead of relying on what was, in my opinion, the greatest strength of the early game. The world itself.
And that’s after completing the content up to level 83. Somehow, I don’t expect 84 and 85 to be much different.
I’m starting to think that’s why so many people are “done” with Cataclysm already. They’ve been the savior. They’ve bailed out the Earthen Ring and saved all of Hyjal. So when they go through to play it again, it feels like just a re-play of the same old single player game they’ve done so many times before, instead of feeling like they’re bringing up a new adventuring character who is part of a bigger, more dynamic world.
Which, you might say, is accusing people who don’t RP of being roleplayers. But they do call it a MMORPG for a reason. *wink*