November 6, 2011 – 8:27 am
People keep telling me they end up getting nuked by him. That he sets zones on fire and stuff.
I’ve never seen it though, on any of my characters.
I think it’s a conspiracy.
*I’m invoking Murphy’s Law on this one, figuring if I say something about it, I’ll actually get to see the event.
November 5, 2011 – 8:14 am
Begging in the streets of Stormwind (or Orgrimmar, or wherever) is a pasttime as old as WoW. Low level players without enough gold to train come through, begging for 1 or 5 gold, or just a few silver, to be able to buy skills (or a mount – though that used to be a bigger fiscal commitment… GET OFF MY LAWN!) Usually I don’t pay too much attention, though if someone is particularly nice/polite and RP’s at me, I’ve been known to help them out.
This week though, I encountered a whole new level of begging.
[07:24] [Y] [Redacted]: i need 225g please
At least he said please, right?
November 4, 2011 – 8:11 am
When Cataclysm started I really had no idea what to do with Annata and how to get her restarted. The Defias are a different game than before, and Ravenholdt is still a really cool idea that hasn’t been much developed.
I figured I’d level her as much as I could through the new zones and see what happened. She was level 35ish, so I went through Eastern Kingdoms: Hinterlands, Badlands, Searing Gorge, Burning Steppes, Swamp of Sorrows, Blasted Lands. That actually took her almost to level 62, between heirlooms and guild XP bonuses, and it was actually a lot of fun.
While I’m not a huge fan of the heavily scripted zone designs, for Annata, it gave her an interest in something new that was going on. In her case?
Her original reason for being in Stormwind may have been the Defias, but she’s really developed an interest in (and hatred for) the Twilight’s Cultists that have wrought so much damage on the world. She hasn’t yet actually run into Nefarian (other than in the Badlands quests), but I have a feeling that between him, the cultists, and the demons in Outland/Shadowmoon Valley, I won’t have to do much searching to find her motivation for running amok in the world.
The only thing that’s weird about leveling right now, though, is the Old World is not as old as it was. Since the original zones got revamped, Azeroth is now current world – and Outland is a HUGE chunk back in time. It’s a little jarring, even if I’ve come to be rather fond of parts of Outland, especially for character development. Essentially going back in time (which Northrend is too, but Outland seems much more like “old business”) is harder for me to swallow, from a character standpoint, than dealing with “old world” zones – at least then it was like playing through to “get to” today, instead of starting at today and then ping-ponging around until you got to 85.
Fortunately, Outland is faster and a lot easier to do now, with the changes in leveling speed, and the ability to fly right at 60 (which is pretty nice, even though I would love to tell you about walking uphill both ways in Blade’s Edge without a mount before). Annata is level 63 and working with Honor Hold and will probably skip most of Zangarmarsh to work in Terrokkar, Blade’s Edge, and Shadowmoon Valley – a completely different path than I took with Annylais, whose interest in Druidry kept her closely aligned with Zangarmarsh and Nagrand.
Northrend, however, I expect will be odd. There’s SO much nostalgia there (and another blog post somewhere about Wrath lore being kind of the high point of WoW RP for me… so far).
Aely’s real connection is with the Riders again, and to our own guild-driven stories (which is certainly fun), but it’s been a pretty large adjustment from the massive interaction she had with The Argent Crusade in Wrath. I’m really hoping to get Annata connected to the Riders as well, since I think she’d fit in with them – and it’ll be fun to have a more physically interactive character at the Pig and Whistle. Rogueing is a LOT of fun, and Annata is actually good at the stabby bits (unlike Angoleth, who is a little gimpy, and Aely, who has always been primarily a healer). Also stealth/sap is still hax.
All in all, the leveling process has made me think that Cataclysm is a lot more “story friendly” for newer characters.
Older characters, especially those like Aely with little connection to the elements, have been a lot harder for me to “find the link” for than the newer, younger characters – like Annata, Annylais, and Ancelyn (my Dwarf warlock)… and Cuanyin (my little Sunwalker Tauren… who really needs a proper introduction around here). As a sufferer of severe alt-itis, this isn’t a huge deal, but it’s been hard to balance story wise with my established characters.
Annata is around to stay though, and hopefully will be more involved with the general mayhem now that she’s a little higher level and a lot more solid of a character!
November 3, 2011 – 12:50 pm
I’ve talked a little bit, a long freaking time ago, about how I play the game with the in-game sound and music turned on. I still do that – still can’t raid without sound effects and still have the attention span of a gnat on crack, and therefore can’t raid with other music in the background. *
I was noticing though how much I really like the variety of new music that’s been made available in Cataclysm. While I thought I’d really miss the old music (and sometimes I do), I’ve found that most of it is still in game, and I can still happily waft into nostalgia remembering old RP while I wait for LFG to pop. The new instance music is really nice as well – in fact, this post was prompted by how fitting the music is in the Vortex Pinnacle.
I’ve always really liked the soundtracks for Blizzard’s games, and enjoyed the musical references they’ve made. The music in Sunwell had a hat tip to the Dies Irae chant, and much of Northrend had ties to folk music and instruments. The music of the Trolls, Goblins, and Gnomes has always had a strong thematic content as well. In fact, Blizzard does a good job, in general, of matching instruments/musical character to delineate cultures, bosses, and creepy zones in game.
Let’s take, for example, Ragnaros.
He’s Big. He’s Bad. He’s On Fire. And once upon a time*, he was THE Big Bad at the end of the first 40 man raid instance in World of Warcraft. He’s now back and still bad and causing trouble in the Firelands again.
This was Ragnaros’ music.
I’d argue that part of what made Ragnaros’ room so successfully epic and intimidating was his soundtrack.
First, it’s in a minor key. Minor keys are (at least to modern, Western ears) for “sad” and “angry” feelings. It’s also in an unbalanced time signature – count on your fingers to the beat, and you’ll find the music is grouped into 6 beats and then 7 beats, 6, 7, 6, 7, 6, 7. Most “western” music is in even groups of 4 beats. Anything with 7 feels “unsteady”. This music is meant to make you feel off balance and nervous.
That plus the use of well-known musical conventions (frenzied strings, rhythmic percussion, lots of french horn), your mind “gets” what’s going on around you on a level beyond just seeing it. If instead of Epic Boss Fight Music, Ragnaros’ soundtrack sounded like the Temple of the Moon… it just wouldn’t work. It would even be laughable.
Fortunately, it’s not just Ragnaros.
The sparse, almost non melodic piano in Dragonblight is eerily reminiscent of snowfall. Norse folk instruments are used with great success to give a familiar, but still somewhat strange flavor to the Vrykul areas (and the turtle boats!), and Grizzly Hills is supposed to sound folk-like and “familiar”. The Zandalar Trolls have their own brand of percussive music that’s similar to the music in Zul’Aman… but with a slightly different flavor. The music from Vortex Pinnacle is airy and light, with soft whooshing strings. The soundtrack of Honor Hold and other places in Hellfire Peninsula takes a big key from Aaron Copland, using sparse brass instruments to convey the openness and emptiness of space. XT-002′s music is sufficiently mechanical, childlike, and frenetic to match the giant calisthenics-doing boss, Yogg Saron’s music is truly epic, and the entire soundtrack to Icecrown Citadel matches perfectly with its inhabitants (right down to using a boy’s choir to show the sweetness and temptations of power). The music in Vashj’ir is especially watery as well.
All of that boils down to creating another layer of emotional response to the game, expanding on the colors, environment, and critters wandering around. Kinda like how, in a horror film, you can always tell when the Bad Stuff is about to happen – either the music gets really ominous or it stops altogether.
Those sounds and emotional responses are, for me, part of RP. Walking into the Pig and Whistle and I automatically go into RP mode, just based on the music – music I’ve heard a thousand times as Aely’s spent her evenings there with the Riders (and as Angoleth is slowly starting to do more often as well). A lot of my first impressions of zones are made on the music, and when I think about old RP events, they’re often connected to the music in game as well as to what actually happened.
That said, I definitely understand having RP soundtracks of non-game music as well, especially if you need to have a really creepy event in a happy, folk music playing tavern (or Grizzy Hills).
Just don’t automatically discount the game soundtrack – there’s a lot of good stuff in there, at least in WoW.
(I make no promises in other games, but given how much I love the Diablo II music, I am definitely looking forward to Diablo III…)
*Except when it’s all of vent singing Journey. That’s different. (JUST A SMALL TOWN GIIIIIIRL)
**Ok, So Blackrock was merely a setback…
***Rumors of my death may have been greatly exaggerated, but I make no promises as to regular content here. Just… had an itch to post, so I scratched. I figure I can blame NaNo.