January 20, 2012 – 7:26 am
For my own use as much as anyone else’s:
Wookieepedia – Star Wars Lore Database. Enormous, but good for getting answers to lore questions. Also good for sucking up your afternoon without you noticing.
SWTOR Wikia – Star Wars: The Old Republic wiki – specific to the game and game environment/lore.
TORHead – Growing database of missions and mission items.
SithWarrior.com – forum of discussion about class mechanics, specs, and strategy
Jedi Tank – discussion of class mechanics, particularly tanking and healing
SWTOR Crew Skills – just what it says. Crew Skills information and skill leveling guides
SWTOR Life – news and guides. Good blog about RP specifically. Especially the post about setting game preferences for RP.
True Galaxies SWTOR Guides – particularly their companion guides
SWTOR Strategies – news website with lore and strategy information, as well as game updates
SWTOR Hub – news website with new player, lore, and other info, game updates, skill calculator
And a couple of blogs I’m enjoying that cover SWTOR and related info: Inquisitor’s Roadhouse – A New Dope – All for the Wookiee – Hawtpants of the Old Republic
I’m sure as the game solidifies, some of these sites will disappear and new ones will appear, but for now these are the websites I’m using to keep up with new stuff in SWTOR. And to look up answers to my eleventy billion questions, since this is a relatively new lore environment for me.
What other websites (including blogs, which I don’t have many of yet) should I be reading?
January 19, 2012 – 8:14 am
It’s the little things.
I want to sit on the couch, dammit.
There are lovely chairs all over. Bar stools, benches, couches. I want to sit on them.
I’d also like to sit in such a way that I am not flashing my character’s delicate bits at the world.
Also, I’d like the emotes to not make me stand up for all of them, even the ones that don’t have an animation. And when I /bow, I really only need to bow ONCE. Not repeatedly until I jump to stop the emote.
I’d especially like a way to tell who is in a chat channel with me. Something like the old /chatwho command would be fine.
Really, it’s all little things. But sometimes they can add up to be a big headache.
Posted to »
January 18, 2012 – 8:25 am
I share a lot of the same reservations as A New Dope about the linear questing styles of WoW and Star Wars.
Linear questing is not my favorite. While I’m not going to say I love being trekked around the world every five minutes, I like it when there’s a feeling of connectedness between zones (though that’s more a criticism of WoW, where the zones are actually next to each other, than it is of Star Wars, where the zones are actually PLANETS, and as such don’t really have a lot in common).
And while the linear style of questing does add a lot to the “big hero” style of play, it’s rough on replay value and rough on RP. Not everyone can be a big damn hero, and not everyone wants to be. If I have to suspend my immersion to be part of a great heroic quest chain, that’s time I’m not feeling lost in the atmosphere of the game and the mind of my character.
And frankly? That gets boring, fast. I don’t think you have to be a big hero to be connected to a zone or a world, or to feel immersed in a game.
I generally think Blizzard did a good job with Northrend’s zones. There were several hubs within each zone, and you could progress through them one at a time if you wanted. You didn’t need to go to Borean Tundra to finish quests in Howling Fjord. You could also skip areas you hated (the undead part of Zul’Drak comes to mind) or entire zones altogether. I’m pretty sure you can level without setting foot in Zul’Drak or even Sholazar Basin… or Icecrown, for that matter. There’s enough duplicate leveling content that you can pick and choose what makes sense for each character.
While the Cataclysm zones are somewhat like that, in that there’s enough content to be able to skip certain zones, the zones themselves are entirely linear. You can’t skip ahead and do only the Harrison Jones quests in Uldum or just the second half of Hyjal. The zones are linear, and they’re setting you up to be the big hero every time.
The new leveling zones have this same model, so it’s hard to skip areas or pick and choose. They’re also geared towards fewer levels per zone, meaning you get to see more zones as you level, but there are fewer to choose from (unless you’re leveling in heirlooms and with guild XP bonuses, where you’ll outlevel almost all the content very quickly). Combine that with the chronology issues that WoW currently struggles with in their leveling progression, and it makes even a die-hard altoholic like myself struggle with leveling new characters.
Star Wars is very similar to this model so far, and I’m told it doesn’t change much. While each character has their own class quests, which is nice, Coruscant goes from Merchant’s Gang to Black Sun to Justicar, no matter what class you are. I can’t speak to upper level areas that overlap, but I’m pretty sure the progression from planet to planet is pretty well secured.
And the Big Damn Hero complex is there too. It’s a little disconcerting, to be THE BEST at everything, instead of just part of a group. My Jedi Knight is THE MOST SKILLED Padawan, not just a skilled one. She’s also the second character I’ve pathed through Tython, and I can’t say it felt all that new and exciting, beyond the class quests.
So the jury is still out, for me, on the replay value of Star Wars. I like immersive rather than linear style questing – and I’ve always seen two as mutually exclusive. The use of class quests will hopefully help with replay value, but there are 4 sets of class quests and 8 classes, so perhaps I’ll have to explore the Empire side of things.
(I didn’t intend to be playing Empire side, but I do somewhat have an idea for a Sith Sorceror rattling around in my head.)
January 17, 2012 – 11:04 am
So Cynwise has a really excellent post up about what makes WoW different from other games and other forms of social media – it’s worth a read, so I’m going to just link to it and let you go read it before I start thinking about it over here.
Go now, read, come back when you’re done.
On Snow Crash, Virtual Avatars, and Warcraft’s Social Network Appeal
What really stuck with me, and tickled my brain cells, was the bit about guilds – beyond a general resonance that yes, what makes WoW (and other MMO’s) stick is the combination of social network and doing things. (See my earlier post on needing immersion and community – my versions of doing things and a social network.)
See, I don’t wonder if there’s a dichotomy between what WoW assumes guilds are about and how RP guilds work. Totally Raids was a way to raid beyond guild affiliation, because guild affiliation for roleplayers is about RP community, not about who’s a raid main and who’s an alt. So my raiding experience prior to 4.0 and the new guild achievement/ranking system was totally unrelated to my guild – in fact, I switched guilds a few times before settling in with the Wildfire Riders, all while still raiding with TRI.
Cyn also talks about the change from small server communities to a more global community – which is, I think, mostly a progression in the right direction. As much as we look with some nostalgia on the 3+hour wait times for Alterac Valley, back before cross-realm battlegroup PVP, it’s nice to be able to PVP whenever you want. You did lose the sense of server continuity though. Back in those days I knew who to watch out for in Feathermoon’s Horde PVP scene, and could generally tell pretty quickly who I was up against. Now you’re not likely to ever see the same players twice.
The same thing happens in LFG – which in its earliest days (back when I was leveling Annalira as a holy priest in 1.8 or so) was one of my primary ways of making friends on the server. Even of making roleplaying friends.
Now, in LFD, if I run into some roleplayers it’s a random treat, but I don’t use RealID (for a number of privacy reasons) so I have no way of connecting with any of those people again. And roleplay is really about being able to connect to people outside of just running dungeons or battlegrounds or raids.
RP guilds generally have different goals – but community is the biggest single goal that I’ve experienced. That community often (but not always) extends out of character, but in the end it’s about having a group of characters that relate to each other and tell stories together – all things that the “new and improved” guild system doesn’t measure. Which, in a way, means that RP can move out of guilds and into channels, but there is still something nice about being part of a community that has a guild tag, guild chat, a guild forum, etc.
Granted, my experience with TRI was the reverse of that, so it’s definitely possible to have cross-guild RP communities with chat channels and forums while still being part of a tagged raiding guild, if that’s what floats your boat.
But I don’t always think that the move to bigger and greater communities is one that is always good for RP
For one thing, a lot of RP is slow – it’s based around building trust and getting to know people.
The constant stream of players through LFD/LFR/BGs means you’re never seeing the same person twice – so you either have to jump to the idea that you can trust everyone, and give out relatively personal information (which comes at a cost, especially if you’ll only ever see that person in other dungeons and not out in the general world), or you enjoy a little pick up RP and move on. I almost exclusively choose the second option, simply because I don’t openly trust everyone I run into, roleplayer or not. I’ve been burned too hard for that in the past.
If I were to engage in larger community RP, it would require having some way to meet people and get used to them in “small” RP situations (like pub night) before diving into creating stories together. Most of the people I’d be interested in fostering that kind of relationship with are people I’ve met outside of WoW, usually on Twitter or through this blog. Meeting other like-minded RPers is harder than ever, now that there’s not really a lot of difference between RP-PVE and regular PVE when it comes to choosing servers, and server populations are enormous on most RP servers. Plus, your battlegroup makes a bigger difference in the people you run dungeons/battlegrounds with than your server, unless you are already cultivating a relationship …
A relationship with a guild.
RP guilds offer the opportunity to know that, at the very least, the people you’ll be socializing with are RP tolerant, if not outright roleplayers themselves.
So maybe Cynwise is right, and guilds are going to go the way of the dodo. But for those of us for whom guilds serve a rather different function than groups, raids, and battlegrounds, I don’t wonder if there will always be throwbacks to the current system. I realize that RP guilds are vastly in the minority for WoW guilds – most guild leadership guides don’t know heads or tails about what it takes to be a member or leader of an RP guild because they’re even more scarce now than they used to be. But we do exist, and it will be interesting to see where and how we fit into new systems in the future.
Whether or not future environments will be more or less RP friendly remains to be seen, however.
My gut feeling is that they will continue to be less RP friendly (as they’ve moved in that direction over time), but that is, as always, just my opinion. And probably the subject of another post.
Posted to »