So I’m sure everyone is abuzz with the new, likely only partially true, patch notes ( from MMO Champion and World of Raids ). These are not from Blizzard, and in fact, Nethaera warned to be careful of patch notes lately in a blue post (that has since gone the way of the circular file – you can see the post at World of Raids though). Either way, there’s probably a 50/50 chance that these are right and will go through. Some buffs, some nerfs – some of which bug me more than others, and many of which are Blizzard yet again catering their PVE game to the arena balance, but that’s another post. (grr!)
One of those proposed changes:
Lightwell charges increased to 15.
Ok. I love the idea of Lightwell. In a heavy fight, its healing that’s essentially mana free, and it’s a great buffer. Two or three of them floating around a 25 man raid is pretty awesome. (not to mention that they really do have a spiffy graphic). But the spell is called “lolwell” for a reason. And that reason is *definitely* not because it only has 5 charges.
How Lightwell Works: You stick it on the ground, and someone that needs a heal runs by and clicks it for what’s called “lightwell renew”. It’s a nice free bandage type spell, and can be nice in certain fights. However, the lightwell renew is dispelled if: you take any damage (OR) you are healed to full. Have a DOT? no lightwell for you. Have aggro? No lightwell for you either. Lifetapping warlock? Nope, you lose too. Basically any fight where there’s going to be periodic damage and then NONE for awhile, Lightwell is useful. Any fight where there are DOT’s, some sort of flamestrike/consecration event, or random damage to random raid members, Lightwell is less useful.
There are definitely some instances where Lightwell *does* shine, but it’s extremely situational. Tidewalker. Lightwell SHINES on Tidewalker for dumping down near the gravesites for the people running back (if they remember to use them). Malacrass, after shadowbolts. Nalorakk, because the healers are very likely not paying attention to you, Mr. DPSer, because the tanks take so much damage. Hydross, for ranged that take damage. Very situational use for where Annalira is healing right now (minus Hydross, she’s not in SSC).
Now, guaranteed, it’s just one talent point. But it’s the 31 point talent in the Holy tree for Priests, and you’d hope (I know, I’m being idealistic here) that spending enough points to get that far down you’d want that 31 point talent. Surprisingly, a large number of priests skip it. Why? Because either they, or their raids, don’t know how to use it properly because of the weird constraints that Blizzard has put on the healing. Adding an extra 10 charges to the lightwell is nice, really. But it feels like a pat on the head when you’ve just burned your hand. You don’t want a pat, you want to *fix* it.
So my suggestion? You can leave the charges at 15, or 5, or 10. That’s not the issue here – take away the part where the heal gets canceled by incoming damage. Raise the mana cost of the spell even, so you’re not casting lightwells in combat, but as it is right now, except in certain fights, why bother spending the mana in the first place? There’s a reason that well over a year later most people still don’t know how it works.