Comments Off on In which I am a lemming (2.4 patch notes)
February 9, 2008 – 1:18 am
2.4 test realm patch notes, as of February 9. Not that everyone else isn’t posting about them, but hey – now I have a permanent, easy to get to link.
I’ll talk about random bits of them later, I’m sure. As warned with my last patch notes rant, these are tentative until they are live. (You’ll notice the Lightwell change isn’t in there).
As for SSC, DAY2: Leotheras and Karathress down. First attempts on Vashj. We got her through phase1 no problem. And, really, for having no idea what the hell was going on, we didn’t do too bad. Should be interesting next week, after everyone gets a chance to really process how it works. Because no matter how many times you’ve read the strats, there’s no substitute for actually standing up there and figuring it out as a raid. But I think we can do it, and do it well. Healing positioning is definitely going to be “fun”.
Please please PLEASE can you make it so that UI modifications are not lost when your lousy game crashes because it’s unstable when I load into an instance?
ALSO! Please help me name the bear! (see post below for details!)
February 8, 2008 – 9:47 am
I’ve had one last character slot open on Feathermoon for awhile, and I think I’ve finally filled it with the right character.
And, if you’re going to have a cookie cutter, female Blood Elf hunter, I figure why not have an unusual pet. So yesterday afternoon, Anryl and I put on some bits of cloth that served as “decency” and ran from the Undercity, down through the Sepulcher, through Tarren Mill, up to Hammerfall, back down through Menethil, up Dun Algaz and through the north pass into Dun Morogh. At level 11. About two hours worth of deaths, yes, but when I got there, Mangeclaw was waiting for me! He’s an unusual pet in general, since he and a rare spawn also found in Dun Morogh are the only white bears outside Winterspring, but I’m not thinking I’ll see many other low level blood elves with him trailing after them either. Plus, bears are awesome. I love the way he runs!
But, he needs a name. Suggestions have been Winston, Theodore, Zasha, and Rusarlas (called “Russ”). I’m not sure, but I’m kind of leaning towards the later two, because they sound vaguely Russian, and I”ll be leveling through beast mastery. So he’ll be both a White Bear and a Big Red Bear. Tee hee hee.
I’m definitely still open to name suggestions though, so leave a comment if you prefer one over the other, or have an awesome bear name!
February 8, 2008 – 9:36 am
So last night, TRI took their weekly jaunt into the bowels of Coilfang, once again emerging (mostly) victorious. Hydross and Lurker down with no problems, a few hitches with Tidewalker, which I attribute to some new healers getting used to the fact that he dual wields (with his fists) and can, when he feels like it, hit like a truck full of trucks, driven by bears. But really, he didn’t provide too much trouble when push came to shove. MANY MURLOCS, DEAL WITH IT!
Last week we pwnt Leotheras something fierce – this week, we seemed to have had *something* glitch on every attempt. The first time, the “inner demon” tag didn’t show up properly and MC’d two healers. The second time, he oneshotted our usually not-very-squishy warlock tank. Third time I don’t know *what* else could’ve gone wrong – whirlwind on healers, feral druid DC, he decided that aggro tables were really just a “suggestion”, two healers got MC’d again, it was just BAD. I’d blame it on the new people, but the stuff that went wrong wasn’t really related to them. So tonight, more Leo, and Starbuck.. er Karathress. And his fishy friends. Maybe a wipe or two on Vashj. And then hopefully Gruul. I know that many of my raid members are tired of Gruul. I’m OK with that. But the fact remains that I’m an enhancement shaman in resto shaman clothes, and I don’t have a Dragonspine Trophy OR an Eye of Gruul yet. The latter because, in 4 months of killing him, he’s been eyeball-less.
We all appreciated the repair bills, but tonight, kindly go bother someone else.
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February 7, 2008 – 10:27 am
So I’m sure everyone is abuzz with the new, likely only partially true, patch notes ( from MMO Champion and World of Raids ). These are not from Blizzard, and in fact, Nethaera warned to be careful of patch notes lately in a blue post (that has since gone the way of the circular file – you can see the post at World of Raids though). Either way, there’s probably a 50/50 chance that these are right and will go through. Some buffs, some nerfs – some of which bug me more than others, and many of which are Blizzard yet again catering their PVE game to the arena balance, but that’s another post. (grr!)
One of those proposed changes:
Lightwell charges increased to 15.
Ok. I love the idea of Lightwell. In a heavy fight, its healing that’s essentially mana free, and it’s a great buffer. Two or three of them floating around a 25 man raid is pretty awesome. (not to mention that they really do have a spiffy graphic). But the spell is called “lolwell” for a reason. And that reason is *definitely* not because it only has 5 charges.
How Lightwell Works: You stick it on the ground, and someone that needs a heal runs by and clicks it for what’s called “lightwell renew”. It’s a nice free bandage type spell, and can be nice in certain fights. However, the lightwell renew is dispelled if: you take any damage (OR) you are healed to full. Have a DOT? no lightwell for you. Have aggro? No lightwell for you either. Lifetapping warlock? Nope, you lose too. Basically any fight where there’s going to be periodic damage and then NONE for awhile, Lightwell is useful. Any fight where there are DOT’s, some sort of flamestrike/consecration event, or random damage to random raid members, Lightwell is less useful.
There are definitely some instances where Lightwell *does* shine, but it’s extremely situational. Tidewalker. Lightwell SHINES on Tidewalker for dumping down near the gravesites for the people running back (if they remember to use them). Malacrass, after shadowbolts. Nalorakk, because the healers are very likely not paying attention to you, Mr. DPSer, because the tanks take so much damage. Hydross, for ranged that take damage. Very situational use for where Annalira is healing right now (minus Hydross, she’s not in SSC).
Now, guaranteed, it’s just one talent point. But it’s the 31 point talent in the Holy tree for Priests, and you’d hope (I know, I’m being idealistic here) that spending enough points to get that far down you’d want that 31 point talent. Surprisingly, a large number of priests skip it. Why? Because either they, or their raids, don’t know how to use it properly because of the weird constraints that Blizzard has put on the healing. Adding an extra 10 charges to the lightwell is nice, really. But it feels like a pat on the head when you’ve just burned your hand. You don’t want a pat, you want to *fix* it.
So my suggestion? You can leave the charges at 15, or 5, or 10. That’s not the issue here – take away the part where the heal gets canceled by incoming damage. Raise the mana cost of the spell even, so you’re not casting lightwells in combat, but as it is right now, except in certain fights, why bother spending the mana in the first place? There’s a reason that well over a year later most people still don’t know how it works.