Written by | Posted November 13, 2014 – 12:30 pm A Girl and her Dog

The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger took the long way around Old Town, south through Tanner Circle and down Bulwarks, across […]

Raiding and the Resto Shaman
comment 6 Written by on March 3, 2008 – 4:51 pm

Or How I learned to Stop Worrying (about overheal) and Love my Chain Heal Button

So, this is the first of two posts covering some aspects of raiding and resto shamans. You can read Part Two here.

Blathering the First (for you who play resto shaman):

Know your strengths: You have Four (count’em) things that you bring to a raid that no other healing class does.

  • Multiple Target Healing
  • Heroism/Bloodlust
  • Totems
  • Earthshield

Chain Heal Makes You Awesome

Nobody – and I mean nobody – can group heal like a shaman can. Yes, other classes have group heals, and they’re quite useful, but they’re also mana expensive, time expensive, and at the cost of other healing spells. As a healing shaman, you can expect as much as 90% of your healing to come from chain heal on some fights. Why is this? Because Chain Heal is the single most effective healing spell you have if it bounces (and often, even if it doesn’t).

Don’t believe me? Watch this (given 1800 +heal) :

Read the rest of this entry »

Even Bad Raid Nights can have Silver Linings
comment 3 Written by on February 29, 2008 – 12:02 am

So, every raid has hot nights and cold nights. Sometimes it’s your fault, sometimes it’s not. Tonight… well, it wasn’t really our fault. Disconnects, lag, Hydross deciding he really didn’t care about threat lists (wut tank? lawl!), our MT/Frost Resist tank not being able to stay connected more than 30 seconds at a time, preggo warlocks and hunters having to leave because of tired/sickness. Just one of those runs, and for being an off night, we did actually kill 3 bosses in SSC. And sometimes, even in the off nights, fun things happen.

Ventrilo Conversation:

(Hunter Class Lead): “Uh… guys?”
(HCL): “I, I’m going to need a minute I think.”
(HCL): “My wife just, er… I’m going to be a father.”
<random twittering>
(Raid Leader): “Ok, Hunter2, you take over misdirects. HCL just switched realities on us. HCL, you need to go lie down?”

Making that not one, not two, but THREE babies in my 25 man raid, all due next October/November. Our MT and Warlock class lead are expecting their third, and one of our hunters is expecting (unexpectedly) her first. And now the hunter class lead has come over all daddy-like. His wife has excellent timing too, right in the middle of a Leotheras trash pull.

I guess that means we just have to get tier 6 down by next October…

New Look
comment 3 Written by on February 28, 2008 – 6:04 pm

Same old Anna, shiny new look :)  The old skin was getting to be a little too “wall of text” for my liking, so I’m going to try this one for awhile.  If you hate it, let me know, and I’ll take that into account!

PTR changes and Arenas
comment 1 Written by on February 28, 2008 – 10:12 am

So… I have a really bad case of ‘Grumpus’ this morning, as I’m still not sleeping, so I’m going to try to keep the ranting to a minimum and just throw some opinions out there. There is currently, on the PTR, a MS type debuff now acting off the Shaman Flametongue Weapon buff. This… is utterly senseless. And while this will have little/no effect on PVE players, once again Blizzard is tailoring their game based on PVP concerns – and not just any PVP concerns, but specifically Arena concerns, just like they did with the recent lifebloom and lifetap nerfs.  And I’m sure (at this rate) that they’ll continue to do with future 2.4 changes.

Thing is, I’m not sure this will change much about the effectiveness of shaman in arenas either. (I could be wrong, of course) The whole thing just screams “we want you to shut up about class balance, so here’s a random buff to make you quit grousing; don’t you love us now?”

Of course, I’m not the only one to find this whole bit about balancing the entire game around PVP rather reprehensible, especially when “balance” seems to mean “make everyone the same”. Leafy certainly feels strongly about it. As does Siha over at Banana Shoulders. As do many other bloggers getting behind Leafy’s Dont Nerf Trees banners. And I think Siha probably said it best.

[PVP Balance] is never going to happen until everyone in PvP plays the same class, with the same talent spec, nude.

I’d hate to see this game turn into a boring mush where everyone is the same spec with the same skills and wears the same gear, but I fear we’re headed in that direction. I mean… how many arcanist reskins do we need, really? Are you going to give priests a MS debuff next? How about kitty druids? (Opaladin mentioned that we should do that and then call the debuff “Cat Scratch Fever”).

Are we all going to have CC abilities, since everyone knows it just isn’t *FAIR* if some people have CC and others don’t. Know what? Screw fair. I’ve played enhancement and elemental shaman. Yeah, not having CC kind of sucks. Having totems rocks my socks.

I personally find it interesting to have different classes that can do different things, and if Blizzard didn’t realize before they let loose the Arena system that this kind of relentless squeaky wheel syndrome was going to happen, then they’re more blind about their players than any of us have ever thought. It has never made sense to me that pre BC all the PVP information was that it would NEVER be balanced for 1v1 stuff and was only intended for groups… and yet here they are, trying to balance it for 1v1 or 2v2 (gogo lifebloom nerf?) because of the Arenas.

So here’s hoping blizzard doesn’t kill their game trying balance the concerns of a bunch of grousing arena players who will *never* be happy while completely destroying the PVE experience that makes up the larger portion of Warcraft players.

[stomps off soapbox]

Very First Impressions

November 14, 2014 – 7:32 am

So I haven’t finished the intro quests yet (the server queues from the reduced server capacity due to the DDOS attacks meant I only got about an hour to play yesterday), but I’m finding that Draenor is pretty cool so …

A Girl and her Dog

November 13, 2014 – 12:30 pm

The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger …

Counting down to Warlords

November 11, 2014 – 3:09 pm

What a long strange trip it’s been. I’ll be the first to admit that, at the beginning, I wasn’t sure Pandaria was going to be for me. I’ve made clear my dislike of daily quests, and that seemed to be …

Elevation

October 24, 2014 – 12:01 pm

Squire Benjamin William Sullivan stood in the middle of Light’s Hope Chapel in his underpants.

Actually, it was white linen pants and a shift, but the effect was approximately the same. The little chapel was warm, on the edge of …

Introducing the Newest Anna

June 29, 2014 – 4:39 pm

So I’m not really in a position where I should be creating alts. This, of course, does nothing to deter me from making alts when the inspiration strikes. I’ve been really enjoying my Alliance hunter, and she’s my raiding main …

Deconstruction

November 19, 2013 – 4:46 pm

Bad things are happening in Stormwind – and beyond.

The Hand of Lothar, they call themselves.

Yva Darrows was their first target.

Tirith and Aely were their second and third.

They have since… expanded their reach and escalated their methods …

Patrol

November 13, 2013 – 9:59 am

The cathedral bells stop ringing overnight, except for chiming the hours. Three bell strikes, and Angoleth padded softly around another corner of the Cathedral District, staying carefully in the shadows. Trained ears picked up Mogget’s soft breathing – nearly inaudible …

Riders in Lordaeron – Memory

November 7, 2013 – 1:33 pm

(Written by Jolly, Tarquin, and Annalea)

The highlands of Lordaeron were not for the faint of heart; be it the putrescence of the Scourge’s long-lingering remnant, or the rock-strewn hills and valleys that made farmers out of only the most …

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