December 18, 2008 – 9:23 am
Galertruby’s excellent Naxx preparation guide aside, there’s a lot of stuff floating around about whether or not someone is “ready” to go to Naxxramas.
Obviously there’s a big gap between “just hit 80 this morning and is wearing AH greens” and “has been running heroics for three weeks straight plus a few PUG raids”. And the answer is probably no to the first and yes to the second, but most people fall somewhere in between those two extremes when they’re getting ready to join up with 9 of their bestest buddies to go and off some undead.
Now, I am suspicious that a few other bloggers (and probably some of the fantastic folks over at PlusHeal) might have big lists of numbers in the works. Checklists, of sorts. I have X amount of spellpower, Y amount of crit or MP/5 or Spirit, and Z amount of mana. I have Q amount of HP. The List ™ says I’m ready!
Unfortunately, though, I don’t think those lists are quite done yet. Don’t bug people either. They’ll be done when they get done, if anyone’s even still working on it. And what about all the other factors that go into healerific success – like how good your tanks are, and how well geared the other healer (or healers!) are – and whether or not you’re running with two or three healers – and if the DPS are aware that aggro does not, in fact, mean that they’re winning. There are LOTS of factors that go into raid success.
So that leaves us stranded in a numberless fog.
Ok, maybe right about the numberless bit. But 10 man Naxxramas is supposed to be one step up from healing heroics (or even the same level, since the ilevel of heroics and Naxx-10 are the same). It’s entry level raiding. So how do you tell if you’re prepared for healing Naxx-10?
Take a heroic of average difficulty. Maybe do a few of them, for good measure.
Grab a tank that’s got at least 540 Defense and at decent grasp on how to tank with his particular class, and then find three DPSers of assorted types (at least one melee and at least one caster) that combined have at least 10 braincells and a modicum of situational awareness. Buff yourself appropriately – eat some Spellpower or MP/5 or Spirit or Crit food (depending on what kind of healer you happen to be), and maybe bring an elixir or two. And give it a go, making sure to explain the fights to anyone who might be new.
Was it a cakewalk? Did you struggle a few times, but do alright in the end? If it wasn’t a horrific disaster, and you walked away from the whole shebang feeling successful and with some shiny new loot… you’re probably in a good situation to start Naxx-10 (as long as the same can be said for the rest of your 9 undead-smashing buddies).
Are there shortcomings to this method? Sure. Different classes struggle with different types of healing. You might only have two healers in your 10 man (meaning you need to be considerably more epic than someone going in with a third healy type). Your tank might only have two braincells to his/her name. Someone let in their 15 year old brother, who plays a warlock badly and thinks that fear is the best thing EVER in tight spaces.
But let common sense prevail. We are healers. Our numbers are flexible. You can’t really put us on damage meters (effectively), and comparing us is difficult when we have different jobs and different strengths.
Can you heal heroics successfully? Then you’ll probably do OK in Naxx-10. Just, you know, don’t be That Guy*. (:
*by “don’t be That Guy” – I mean follow the standard complement of “don’t stand in fires, keep preemptive heals up (and HoTs if you’ve got ’em), spread out, and pay attention” that follows almost every other fight in this game. I am in no way intending to imply that any of you, dear readers, might possibly suck.
December 17, 2008 – 1:09 pm
So The Ineffable Ratshag, over at Need More Rage (if you don’t read his blog, shame on you! It’s one of my favorites!) tagged me for a bloggy meme that was started by Just a WoW Girl…
Who was the first person to leave a comment on your blog that is still blogging?
And I get to say with some happiness (since he’s a good bloggy friend, and sang my song parody I’m Too Sexy For My Aggro!) that my very first other-blogger comment was from Aurik, who writes the blog /hug. This was waaaay back in the day, back before Too Many Annas was even Too Many Annas. You can see his comment here.
And, since that’s how memes work, I’m going to tag a few people…
Jagerbombz, from Hoof’n’heals
Nauloera, over at That Damn Rper
Leafy, over at Lust for Flower
Stop, from The Stoppable Force
And Aurik himself, over at /hug. (:
December 17, 2008 – 10:20 am
Dear Blizzard –
I know it’s pretty common to wipe once on a boss that nobody in a group has seen before. And I know sometimes weird stuff happens and people randomly keel over when they aren’t in combat yet (wtf, Cyanigosa, W.T.F?). But I really do think that you could tweak the helpful little crystals in Violet Hold that are meant to bail you out when things get rough.
Because, in heroic mode, they do about 20% of the total health of any of the trash mobs. It’s actually more useful to leave your DPSers in the fight than waste the time running over to the side to poke the crystals. Really – not very helpful, even if you’re just using them to try to speed the instance along a bit.
Oh, and PS: To My Readers
Just a fair warning – I don’t mind disagreements, and love getting comments and emails – you guys have been awesome, and I’ve enjoyed our contact outside the blog. But if you’re going to send me nasty, asshattish, internet f*ckwad theory emails, they WILL get published and publicly ridiculed.
I don’t like having to address this, but there’s been a bit of a trend of late – so let’s nip that now, and get back to enjoying civil discourse and totems. (:
December 16, 2008 – 12:03 pm
This is not a strategy post.
It’s not going to tell you any awesome stupendous shortcuts to healing as a Resto Shaman – but it *will* introduce you to the various spells and abilities that you’re going to want to remember and use as you are healing as a Resto Shaman. Consider this Resto Shaman 101.
Resto Shaman 102 and 103 are in the works to cover gear and customizations. Resto Shaman 201 will be when I start raiding again, and I have a massive Totem Overview post in the works as well (since Totems are for more than just Resto Shamans, I’ll be doing that as its own thing).
For those of you who are NOT Resto Shamans – this is for you too. This is for anyone that runs instances with a Resto Shaman, is their healer lead, their raid leader, or their loot-distribution-specialist. This is basic, no frills, standard (healing specific) Resto Shaman infos for your brains.
(And yes, you can expect some “Holy Paladin 101” posts too!)
- Long heal – Healing Wave – 2.5 seconds talented, this is your bomb heal. It’s less mana efficient than Chain Heal, but more mana efficient than Lesser Healing Wave.
- Short heal – Lesser Healing Wave – 1.5 seconds talented, this is your “flash heal”. It’s not very mana efficient, but it’s fast! You can glyph this one so it’s more effective for oshit moments when healing a tank, but it’s still more of a situational heal.
- Group Heal – Chain Heal – 2 seconds talented, this is your “smart heal”. If it hits one target, it’s not very mana efficient, and it hits for somewhere between a Lesser Healing Wave and a Healing Wave. But Chain Heal bounces to targets within 15 yards that need healing (and it’ll pick the target with the lowest health to bounce first!). If Chain Heal hits three targets, it’s the most mana efficient spell we have.
- Instant Heal – Riptide – an instant heal with an accompanying HOT that also buffs your next Chain Heals on that target. This is your “oshit!” heal, your “run away!” heal, and your “don’t stand in fire!” heal. It’s also a nice thing to douse your target with if you are expecting a lot of incoming damage.
- Passive Heal – Earthliving Weapon – talented, has a chance to put a HoT on your healing targets. It’s not huge, but it’s a really nice weapon imbue and also increases your +healing.
- Passive Heal – Earth Shield – throws a giant rock that spins around your target, healing them whenever they get hit. Six charges. Your tank should ALWAYS have Earth Shield (except in situations where you’re taking tons of spell knockback, which is a much lesser problem now than it used to be!).
(Your) Buffs to your Healing:
- Tidal Waves – a buff for small group more than raid healing, this increases your healing and decreases your cast time of Healing Wave and Lesser Healing Wave after you use Chain Heal or Riptide. Tidal Waves is intended to make it easier to switch between Chain Healing to keep a group alive and Main Tank healing – and it does a nice job!
- Tidal Force – Increases your chance to crit with healing spells by 60% (decreasing each time you crit). A nice spike damage modifier, this is a good one to use if you know that the boss is about to use his giant AOE stompy spell and you don’t want the nubhat rogue to keel over.
- Healing Way – Currently after 3 applications of Healing Wave (but in 3.1 will require just one) your mana efficiency of Healing Wave goes up significantly because of this buff. Great for tank healing.
- Flametongue Totem – nom nom nom spellpower. use it!
So that’s your basic breakdown of the tools in your toolbox.
But Anna, you ask, what does all that MEAN?
Well, it means that you have a lot of tools at your disposal, and that rather than being relegated to chain heal spam (like we were in Burning Crusade raids), we have a lot more utility. The addition of Tidal Waves and Riptide gives us some flexibility in our healing – and no, we can’t keep up with a Paladin for long term tank healing. Chain heal/group healing is still our forte, but in a pinch, we can definitely keep a tank alive. We’re capable 5 man healers, excellent additions to any 10 or 25 man group thanks to totem buffs, and we’re hawt too.
There was some discussion over at EJ and PlusHeal about using the Lesser Healing Wave glyph and PILES of crit to be an effective fast-heal tank healer – and this works relatively well in small group situations, and will likely be the way that you’ll find yourself healing in 5 and sometimes 10 man situations.
In a 25 man raid, however, it’s an effective way to get out of a pinch, but riptide plus chain heal is still a more reliable and sustainable method of healing – particularly with the massive raid and tank damage found in raids in Northrend. Chain heal is still incredibly desirable, useful, and efficient in large raids – but the new mechanics make it so that a Resto shaman can absolutely pinch hit as a tank healer with little ill effect.
Unfortunately, farther than breaking down the spells, I can’t tell you “hit button 3, button 4 and then button 2 four times to heal any situation”. One of the advantages of the new abilities that we have is that we’re more flexible healers. Each of us will have slightly different rotations based on our gear, the gear of the tank and group we’re healing, the instance we’re in, and whether or not this is the 14th wipe on this boss. So be flexible, and know your stuff. With Riptide and Tidal Waves, even raid healing has flexibility for more than just chain heal spam!
Remember, getting better at healing is a two step process: first – knowledge and second – practice!
So good luck, and may the Loot Fu (and the Totems!) be with you!
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August 4, 2015 – 12:22 pm
An old story, reposted here as I’m shaking the mothballs off Ankona and needed an easy way to show people a little bit about the (batshit) things she gets up to. Enjoy, and don’t be too creeped out!
It really …
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Bad things are happening in Stormwind – and beyond.
The Hand of Lothar, they call themselves.
Yva Darrows was their first target.
Tirith and Aely were their second and third.
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