Written by | Posted November 13, 2014 – 12:30 pm A Girl and her Dog

The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger took the long way around Old Town, south through Tanner Circle and down Bulwarks, across […]

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A Rare Link to a Blue Post
comment 8 Written by on December 18, 2008 – 2:57 pm

I don’t usually spam links to stuff, but I saw this today, and I liked it.

Ghostcrawler, on heals

(and maybe, just maybe, he really does mean that bit at the end about DPS >.>)

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8 Responses to “A Rare Link to a Blue Post”

  1. I must say that the OP with the paragraph about how it’s always the healer’s fault is being a huge drama queen. If DPSers stand in stuff and die. It’s the DPS’ fault. If the Tank is crittable and gets crit, it’s the Tank’s fault. If the healer goes OOM… well that’s more complicated, but overall this guy walks a fine like between ration issues and being a baby and eventually crosses it by the end.

    As to GhostCrawler’s “DPS is the Quarterback” comment, he’s clearly never watched football. The tank is the Quarterback.

    Veneretios last blog post..How good is Defense?

  2. @Veneretio:

    Oh – yeah… the Tank is definitely the QB, but his point on the issue is well taken – after all, the QB and the running backs are the “Big Stars”.

    And while I agree that at times things get a little whiny the “blame the healer thing” really does get thrown around a lot. I’ve gotten blamed for a LOT of stuff, and the vast majority of the time the answer is to just let it go and keep at it. Healers can (and do in some places) take a lot of beating, especially in encounters where having too much healing means you can ignore game mechanics and just brute force things – see: Loken.

    By Anna on Dec 18, 2008 | Reply
  3. Ya, healing definitely isn’t an easy gig, but I don’t think that’s changeable. The different roles in the game ultimately are catered to different personalities. It takes a unique personality to heal. It’s also worth noting that a healer’s world goes from being very individual (very close tanking) in 5-mans to very group oriented (very close to dpsing) in 25-mans.

    25-mans are kinda like:

    DPSers get the least blame, have the least responsibility, require the most cookies (their dps meter), but ultimately never get that true spotlight.

    Tanks get a lot of individual blame, have the most individual responsibility, no cookies, but get the spotlight.

    Healers get a lot of blame as a group, have a lot of responsibility as a group, get crappy cookies (meters that don’t tell you much) and don’t ever really get the spotlight.

    I think a lot of the struggle for healers is the conversion from being an individual to being part of a group. Tanks are always alone. DPSers are always a group.

    Veneretios last blog post..How good is Defense?

  4. For me healing is still fun. But I see the issue of dps rotations getting more and more fun and complex while healing is still waiting for the player health bar to drop, cast a heal and wait for next incoming damage. Or even worse: tank healing which is just mindless spamming of your preferably fast heal on this nice tank. That’s why I think Tidal waves is a very nice talent that adds fun and some kind of a rotation to shaman healing without brute forcing your play style.

    I agree very much with Veneretio. Raiding, especially 25 man raiding needs you to be a part of a working, cooperating raiding team. In 5 mans I can just go crazy, wind shock, drop different totems for different situation, dps a little. In 25 man raiding it often comes down to casting your best heal, chainheal, over and over. I’d love to see more fun and variety in 25 man raiding for healers but that would be a very hard thing to achieve.

    And after all its us healers that keep the raid alive, even if we don’t get much credit for it, I think thats nice.

    drugs last blog post..Malygos down

  5. @drug:

    I definitely think healing is still fun – I wouldn’t have three (and one on the way) healers if I didn’t! I think the problem right now is that instead of encouraging healing teamwork, raids seem to be moving in such a way that encourages healer competition – especially as tanking and DPS become more “meterized” (meterized, meterized. it’s a word now).

    Yes – we have a lot more variety in 5 man healing – regardless of class. but large group raids are more specific now, and tailored to specific designs – the min/max idea. Rather than a lot of flexibility, things (especially in BC) became extremely rigid – you have to have 8 healers and 3 of them HAVE to be CoH priests, or whathaveyou. I’ve not raided enough in LK – and haven’t raided at all with my shaman yet – to really tell how much that has changed, but hopefully it will be better, especially with the changes to CoH and Wild Growth.

    As for raid credit – unfortunately we have the most “behind the scenes” job in the game. If everyone is doing everything right, nobody really notices we’re there. It’s when the proverbial shit hits the fan and the healers dig deep, find some extra mana down in their toenails and grit it out and win that we take the cake. And ideally, those situations never happen. And really, that’s ok for a lot of us – but it does make it hard to find healers, or to “mold” healers out of other raid types – especially if they’re used to having some shiny spotlight time (:

    By Anna on Dec 18, 2008 | Reply
  6. @Anna

    I enjoy raiding as a shaman much more. That’s because of tidal waves that makes me use LHW/HW and Riptide which is a lovely spell that just always fits in due to many movement heavy encounters. And glyphed LHW makes me feel like a little pally, I hope it won’t be hit too hard by soon to be nerfed improved watershield.

    I sincerely hope 3.0.8 won’t push me back into the CH/raidhealing niche or even encourage shaman stacking (again).

    Healing meters are a topic on itself. Healing meters are numbers and when it comes too numbers most of the time I guess I could prove someone did a good job or the exact contrary based on the same combatlog. On the other hand there are valid questions your friendly recount/wws can answer:

    -do healers stick to their assignment (especially tank healing)?
    -do healers with same class and spec and same assignment perform roughly at the same level?
    -do your shamans decurse curses?
    -does a healer use a variety of spells or is it just the lazerbeams?

    drugs last blog post..Malygos down

  7. @drug:

    I don’t disagree in the slightest. WWS is a fantastic tool and it has a lot to offer both healers evaluating their own performance and healer leads organizing groups and making assignments. Where it becomes a problem is people spamming “healing meters” after a fight, or thinking that because they topped the meters, they must be a better healer.

    Which is, in fact, horseshit, if you’ll pardon my saying so (:

    I don’t think 3.0.8 will change the flexibiltiy of shamans – if anything, I think it will change the dependence on priests (raids WERE prieststacking for the CoH spam). Chain heal has a cast time, CoH has a cooldown now, same with WG – it puts raid healing back on the same footing. I don’t think that shamans as raid healers is bad – nor do I think shamans as tank healers is bad. What’s bad is when any one healing class gets pidgeonholed into that role. (which Paladins currently are, but hey – I’ll fight one battle at a time, right?).

    By Anna on Dec 18, 2008 | Reply
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