Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

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Belphzooka’s Huntard Cliffnotes – The Lurker Below
comment 1 Written by on April 17, 2008 – 7:30 am

In an effort to bring you Drama-Free and EZ-Mode-Lewt ™ on behalf of Totally Raiding, Inc., I bring you one in a series of class-specific addenda for the boss fights you may encounter.

By reading this strategy addendum, you accept that the tactics set out herein are by no means foolproof, depends very much on you not being said fool, as well as other exogenous factors including but not limited to reputation level with spouse, raid leadership irritability, prevailing humidity levels and that really sudden and annoying itchy feeling between your shoulder blades right now in the middle of the fight.

Welcome to the Big Fish Fry, also known as the Lurker Below fight.


This is a test of coordination for the whole raid, and how to handle the transitions between some very different phases. You will undoubtedly read a strategy guide, and I will just cover the hunter aspects.

As a hunter, you will have one of two possible tasks in addition to that of ranged DPS. You will either be Melee Add Control or Island Control.

Let’s start with the easiest one first.

Island Control

If you’re in an island group, your primary job will be to fire away at the Lurker. You will also be in the MD rotation to ensure that the MT establishes aggro immediately after the submerge phase.

Speaking of submerge – this is what you’re going to need to do during the submerge phase. Kill one of the island adds, control the other until the first is dead. With the firepower of TRI, one freeze trap is sufficient. Drop the trap, kill the other. Then back to the trapped one. And if there’s enough time before the Lurker reappears, cast an eye over to the neighboring islands or the main doughnut island to see if there’s anything there within range you can hit. And hit it.

Melee Add Control

nagamale You may find yourself on the main doughnut, and if you do, that’s because the Raid Leader wants you to go grab a melee add during the submerge phase. That is achieved by way of your vanilla MD, so you will not be in the MD rotation for Lurker itself. Make sure you know your MD target, and upon the submerge, snag that melee add pronto and send it on its way to the designated tank. FD, then either help out on a nearby island from where you stand, or fire away at the melee add.

Positioning for the fight

This is a fairly static fight other than for one thing. AVOID THE SPOUT. Whatever you’re doing, when the spout happens, get in the water. No ifs, no buts. Water. Now. Note that you can still ping away while in the drink.

The pet corner

If you’re on an island, leave your pet on the main doughnut island prior to the fight, because your pet will not swim over once the fight starts. Your pet will not be affected by the spout or the whirl, so you can mostly fire and forget. But don’t forget to restart your pet attack after the submerge finishes.

One more thing

I’ve said it before, but it bears repeating. AVOID THE SPOUT.

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One Response to “Belphzooka’s Huntard Cliffnotes – The Lurker Below”

  1. You have a disclaimer for your strategy.

    Nice. =)

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