This is the second in a series of posts covering resto-shaman-specific information for tier4 and tier5 boss fights. It will NOT be a boss kill strategy, rather a list of tips and tricks for your friendly neighborhood shaman to make these fights run a little more smoothly.
So your raid leader announced that next raid you’ll be taking on The Lurker Below. This may well be your first boss to tackle in tier 5 content, especially if your tanks can’t quite muster the resistances for Hydross yet. Lurker is large, toothy, and generally pissed off that you fished him out of his happy hidey hole and into a donut of boiling water. (And yes, he is the same model as Tethyr, the sea monster that attacks Theramore)
- You must fish up the Lurker. Bring someone to the raid with at least 300 fishing skill. The fight takes place on some islands – a large donut and three little satellite islands.
- This fight has two phases. Lurker Phase and Naga Phase. During Lurker Phase you kill Lurker. During Naga Phase, Lurker submerges (much like Ragnaros) and you kill Nagas.
- Lurker does two very important things. He whirlwinds and he spouts. Whirlwinds are avoidable by standing outside his hitbox area on one of the islands (or the main island, near the outside edge.) Spout is avoidable by diving UNDER the water. If you get hit by spout, you will die.
- The water is boiling. Ow. There are usually nasty fishies in the water, so you must boil it so they die. Unfortunately, this means if you stay in the water too long, you will die too.
- The Nagas in Naga phase have two flavors. Melee with HUGE CLEAVE OW, and Ranged that shoot bows. Don’t stand in front of one of the cleave Nagas. (they spawn on the big donut, not the little islands).
- For serious strategery, check out bosskillers.com or wowwiki.com.
- For not very serious, but just as good, strategery – look here. (Illustrated guide to getting loot from Lurker)
Group Considerations: None on this fight, unless the length of the fight makes mana regen a problem for other healers, in which case, a stacked healer group with a shaman or a shadow priest is a good idea.
Heroism/Bloodlust? Usually near the end of the fight, immediately after an add phase and the following spout. Once the tank has solid aggro, burn heroism – especially if you’re in a melee group. If you have a substantial number of dead DPS entering an add/Naga phase, you may want to try heroism then, to get them down before Lurker gets back, but usually its best spent on actual Lurker DPS.
Earthshield: On the main tank during Lurker Phase. On either a tank, or a mage that is sheeping adds during the Naga Phase.
Don’t stand in the…. SPOUT. You can’t heal if you’re dead. ’nuff said.
Shaman Friendly or Unfriendly? Friendly. The melee are usually all standing in a little clump, and they’re getting hit by periodic whirlwind damage. Then everyone hops into the boiling water and the WHOLE RAID takes periodic scalding damage. Use a lower rank of chain heal (rank2) of chain heal for the spout phases, higher rank (rank4) for healing the melee.
- This is another long fight, so mana regen is your friend.
- Pay attention to the tanks during the add phase – healers will be spread a little thin here.
- Grizz Sez: Unquestionably, the single hardest part of this fight is getting back out of the water after a spout. One of the best tricks I’ve found is strafe-jumping back onto the islands vs. swimming straight towards it and jumping – it’ll prevent you from being pushed under the island. (And he’s right! Also, if you’re a form-using class, you may find it easier to hop up on the island in elf/moo form than in tree/bear/kitty/lazerchicken form)
- Lurker’s Spout can turn either direction – when you get the raid warning, get in the water. Don’t toss another heal; don’t drop a totem just in case. DO NOT RUN AROUND THE DONUT. Get in the water. Now.
IN THE WATER. NOW!
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