Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

filed under Guides, Healing, Raiding, Shaman
Resto Shaman vs. Anetheron – A Healing Guide
comment 2 Written by on September 3, 2008 – 10:43 am

This is one in a series of posts covering resto-shaman-specific information for tier4 and tier5 Burning Crusade boss fights. It will NOT be a boss kill strategy, rather a list of tips and tricks for your friendly neighborhood shaman to make these fights run a little more smoothly.

Previous guides for Karazhan, Gruul’s Lair, SSC, TK: The Eye, and other tier 6 guys can be found here.


Congratulations on getting past Winterchill!  You’ve probably got the hang of how the trash works now, and are ready to tackle Boss #2 in the Human Camp.  Anetheron is a dreadlord, or Nathrezim, an intelligent and cunning demon acting as a tactician and lieutenant for the Burning Legion.  These guys are tricksy, and Anetheron is definitely a step above Winterchill in difficulty.

Anetheron Basics

  • First – a moment about the trash.  All of the trash in Hyjal is done gauntlet style.  You have between 90 seconds and 3 minutes (depending on the wave) to complete each of 8 waves before each boss.  The waves of trash get harder as you get closer to the boss, and as you progress deeper into Hyjal.  If you wipe on the trash OR the boss, you start the entire event over again.  (The only exception to this is Archimonde, who has no trash, and therefore resets like any other boss)
  • As soon as you kill the last mob in wave 8, the boss will spawn.  He can be distracted (by Rogues) to keep him away from the raid for a few moments in order to buy healers more time to drink/etc.
  • Anetheron has a 10  minute enrage timer.
  • Also similar to Winterchill, this fight has only one phase – it’s the same from beginning to end.
  • He hits pretty hard, usually between 3 and 6 thousand damage per hit on plate.  Healing is the crux of this one.
  • Aside from his other various abilities, Anetheron will summon, on a random raid member, a Towering Infernal.  This stuns them for 2 seconds.
    • These Infernals must be tanked away from the raid, usually by a tank wearing some amount of fire-resistance gear (probably whatever tank you use for Kael’s Phoenix Hatchlings).  A paladin is a good choice, for the use of Exorcism and Avenger’s Shield.  If the tank has FR gear, only one healer is needed for this job.
    • Both the healer and the tank for this job should be far away from Anetheron – we usually put them over by the Ballista in the human camp.  This keeps them from getting carrion swarm or sleep, both of which can be devastating.  It also gets Jaina involved in killing the Infernals (which your ranged DPS should be helping with as well).
    • Any raid member that gets Inferno’d needs to RUN IMMEDIATELY to the Infernal Tank, avoiding (if possible) other raid members.  The Infernals are kind of like the ones from Prince – they do an 8 yard fire AOE that hits for 3-4K Fire damage every 2 seconds.  ow!
  • He also has a Vampiric Aura, which heals him for the damage he does in melee.  Rogues should keep wound poison up, or warriors keep mortal strike up at all times.
  • The two biggest issues for healers in this fight are the remaining two boss abilities:
    • Sleep: 55 yard range, randomly selects 3 targets and stuns them for 10 seconds.  This can not be cleansed, trinketed out of, Will-of-the-Forsakened, PVP trinketed, or removed by Tremor Totem.  It is *crucial* that the Infernal tank healer not get slept, so they must stand far away from Anetheron.
    • Carrion Swarm. 60 yard range, random direction, cone shaped debuff.  This does 3-6K shadow damage and causes a 20 second debuff that reduces healing DONE (not healing taken) by 75%.  That includes potions, bandages, hearthstones, and healing stream totem.  He’ll cast this ability every 15 seconds.
    • Any healer that gets Swarmed is essentially rendered useless for 20 seconds.  To avoid this, your healers MUST SPREAD OUT in a circle all the way around the boss.  That way, ideally, no more than 2 healers will get swarmed at a time.
  • Fortunately both of these two abilities can be negated with a modest amount of shadow resist gear.  I usually wear around 150 SR (3 pieces of gear plus buffs) and have noticed a LOT of resists, both of the sleep and of carrion swarm.

Group Considerations: Nothing special.  If you don’t have a paladin to tank the Infernals (with Fire Resist Aura), consider being in the Infernal Tank group to drop a FR totem.

totems, Totems, TOTEMS: Nothing special here either, other than the fire resist thing mentioned above.

Heroism/Bloodlust?: When called for, or in the last 25% of the fight (particularly in a group with fire mages).

Don’t stand in the… Infernal AOE.  Also, don’t stand so close to your healing friends that you all get swarmed and the raid wipes.

Shaman Friendly or Unfriendly? Rather unfriendly.  You can’t totem out of the sleep, you can’t cleanse the carrion swarm, everyone in the raid is spread out willy-nilly around the boss, and the melee aren’t taking much damage.  Unless they get an Infernal.

Other stuff:

  • I highly recommend doing a “practice setup” for this fight, just before starting the Anetheron trash.  Nothing elaborate, but have the healers go stand around where they expect to be.  At least for the first time, this will help eliminate mass-swarm-debuffs until everyone gets used to the fight.
  • I also highly recommend wearing some SR gear.  You’ll need it later in Black Temple anyway, and it makes a huge difference both on this fight AND the next two Hyjal fights.
  • Whatever you do, when this fight is over, DO NOT talk to Jaina.  Talking to her will start the invasion of the human camp, and will destroy the raid.  Wait for loot to be distributed and for everyone to move up to the horde camp, and THEN have someone talk to Jaina.
  • After Jaina retreats, gem nodes will open up on the path between the human and horde camps.  These are full of tasty epic gems.
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2 Responses to “Resto Shaman vs. Anetheron – A Healing Guide”

  1. Great post, and terribly relevant, as we got Rage last week, and are currently working on this fight.

    A note to those that read bosskillers.. That site for this fight is a little outdated in that it says that tremor totem, and pvp trinkets can break the sleep. We learned the hard way on Monday that they do not, lol

    Never healed with my hearthstone before.. 😉

  2. Thanks for putting these out there Anna. Much better compared to that Hoof n healz guy.

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