Solid clear of SSC and two bosses of TK.
Hopefully that means that we’ve got the farm content covered and will be moving in on Al’ar for real this next week. (He really is pretty for meteor-breathing, touchy aggro, pampered, sissy fire-parrot)
This week was frustrating though, with some leadership musical chairs on Friday, and the feeling that people just didn’t have their A-game there, especially since we took out Vashj on Thursday instead. Friday’s momentum seemed off; we had a lot of broken sheep and people not paying attention/pulling aggro on trash.
Raid Chat Comment of the Evening: So, do you still get the set bonuses if you win the rolls on body parts from two different dead mages?”
We also had what I can only call an … unusual … Void Reaver kill. Remember the above about people not paying attention? Well, we wiped once because two people were standing just outside melee range… and hitting melee with orbs. Discussion was had, and one of them fixed it (and stood well within melee range). The other? Yeah. He just stood there, happily flash of light spamming, while he ate two orbs (both of which splashed onto some of the melee). The second one, fortunately for the melee, killed him.
It also killed another healer. By 50% we were down to two healers (and a shadow priest). At 30%? One healer and a shadow priest, almost exclusively melee alive. That one healer… was me, standing in the middle of the melee, taking the poundings with everyone else, and counting down every last second before I could chug another mana pot. And while there is no amount of gold or sedatives that could make me want to go through those last 30% again, we did manage to kill him.
Really though, I’d much, much, MUCH rather have kills where people don’t die, nobody has to stress out, and we all get happy loots faster. Having a good story is kind of fun, and its nice to know that we can pull it together in the rough spots… but next time, let’s just not have rough spots.
My blood pressure appreciates it…
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