Galertruby’s excellent Naxx preparation guide aside, there’s a lot of stuff floating around about whether or not someone is “ready” to go to Naxxramas.
Obviously there’s a big gap between “just hit 80 this morning and is wearing AH greens” and “has been running heroics for three weeks straight plus a few PUG raids”. And the answer is probably no to the first and yes to the second, but most people fall somewhere in between those two extremes when they’re getting ready to join up with 9 of their bestest buddies to go and off some undead.
Now, I am suspicious that a few other bloggers (and probably some of the fantastic folks over at PlusHeal) might have big lists of numbers in the works. Checklists, of sorts. I have X amount of spellpower, Y amount of crit or MP/5 or Spirit, and Z amount of mana. I have Q amount of HP. The List ™ says I’m ready!
Unfortunately, though, I don’t think those lists are quite done yet. Don’t bug people either. They’ll be done when they get done, if anyone’s even still working on it. And what about all the other factors that go into healerific success – like how good your tanks are, and how well geared the other healer (or healers!) are – and whether or not you’re running with two or three healers – and if the DPS are aware that aggro does not, in fact, mean that they’re winning. There are LOTS of factors that go into raid success.
So that leaves us stranded in a numberless fog.
Ok, maybe right about the numberless bit. But 10 man Naxxramas is supposed to be one step up from healing heroics (or even the same level, since the ilevel of heroics and Naxx-10 are the same). It’s entry level raiding. So how do you tell if you’re prepared for healing Naxx-10?
Take a heroic of average difficulty. Maybe do a few of them, for good measure.
Grab a tank that’s got at least 540 Defense and at decent grasp on how to tank with his particular class, and then find three DPSers of assorted types (at least one melee and at least one caster) that combined have at least 10 braincells and a modicum of situational awareness. Buff yourself appropriately – eat some Spellpower or MP/5 or Spirit or Crit food (depending on what kind of healer you happen to be), and maybe bring an elixir or two. And give it a go, making sure to explain the fights to anyone who might be new.
Was it a cakewalk? Did you struggle a few times, but do alright in the end? If it wasn’t a horrific disaster, and you walked away from the whole shebang feeling successful and with some shiny new loot… you’re probably in a good situation to start Naxx-10 (as long as the same can be said for the rest of your 9 undead-smashing buddies).
Are there shortcomings to this method? Sure. Different classes struggle with different types of healing. You might only have two healers in your 10 man (meaning you need to be considerably more epic than someone going in with a third healy type). Your tank might only have two braincells to his/her name. Someone let in their 15 year old brother, who plays a warlock badly and thinks that fear is the best thing EVER in tight spaces.
But let common sense prevail. We are healers. Our numbers are flexible. You can’t really put us on damage meters (effectively), and comparing us is difficult when we have different jobs and different strengths.
Can you heal heroics successfully? Then you’ll probably do OK in Naxx-10. Just, you know, don’t be That Guy*. (:
*by “don’t be That Guy” – I mean follow the standard complement of “don’t stand in fires, keep preemptive heals up (and HoTs if you’ve got ’em), spread out, and pay attention” that follows almost every other fight in this game. I am in no way intending to imply that any of you, dear readers, might possibly suck.
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