Ok – so this is geared more towards my Alliance readers, as many of my Horde readers will have raided without paladins and therefore are much more familiar with Tranquil Air totem. As Alliance, though, Blessing of Salvation is something we’ve come to expect and rely on for threat reduction, so most of us (myself included) often don’t think of Tranquil Air totem as something crucial to our everyday raiding experience.
And that’s a darn shame, really.
Obviously in a 5 man group this is of limited use, since you really don’t want to reduce your tank’s threat as well – though I’ve heard of groups taking 5 people, creating a raid, and putting the tank in his own group to allow for tranquil air on the rest of the party. I’m not sure this is the best use of totems though (since many of the other totems are VERY beneficial to a tank, and in a 5 man situation players should know how to function without blessing of salvation to control their threat).
In a raid, however, you can pull a lot of tricks with this totem – even with blessing of salvation around – because Tranquil Air totem STACKS with Blessing of Salvation (for a total of 44% reduced threat)
- If your tank is having aggro generation issues due to your raid getting nothing but DPS drops, try placing a tranquil air totem for the first 45-60 seconds of a fight, and then switching to the DPS totem appropriate for your group. That gives your tank some time to build up a big head start over your aggro-happy rogues.
- In Karazhan while fighting Nightbane, if you don’t have a tank in your group, drop Tranquil Air during the skeleton/air phase (particularly if you have healers in your group) to avoid burning ash/skellie aggro.
- For Void Reaver – alternate between droping a Tranquil Air totem and Windfury if you are in the melee group. Because he does his tank knockback, this allows your DPS to not worry so much about being threat capped and pulling aggro (and everyone knows how much DPS you do when you’re dead).
- On Tidewalker, stack a healing group with a resto shaman and use blessing of salvation and tranquil air totem to reduce the number of healers needed and eliminate the murloc-ate-a-healer problem.
- On High King Maulgar, if you don’t have a tank in your group, drop Tranquil Air for the first 60 seconds or so, both to help with healer aggro during the pull chaos… and so that (if the pull goes belly up) you don’t become Krosh or Kiggler’s top target of choice and have a chance to live long enough to get out of the cave.
Obviously this isn’t going to be your air totem of choice all the time – but situationally it’s a powerful addition to the totemic arsenal, since reducing threat is a fantastic way to increase the DPS of your group (as backwards as that sounds) – as they can really dish out the pain without worrying about the boss turning around and smacking them a new one… and then eating 4 healers. Play around with it and see what happens!
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