This is one in a series of posts covering resto-shaman-specific information for tier4 and tier5 boss fights. It will NOT be a boss kill strategy, rather a list of tips and tricks for your friendly neighborhood shaman to make these fights run a little more smoothly.
Depending on your raid, you’ll be attempting Solarian either after Void Reaver, or after Al’ar. Totally Raids, Inc opted to wait on Al’ar and take out Solarian first. A large part of this fight is a gimmicky, can you pay attention sort of deal, so turn up your situational awareness, and make sure at ALL times you know what’s going on around you.
This fight has two phases (Astromancer phase and Adds phase) and then a third, trivial, voidwalker phase.
THE #1 MOST IMPORTANT THING YOU MUST KNOW ABOUT THIS FIGHT: (do I have your attention now?) is the debuff Wrath of the Astromancer. It’s a bomb style debuff, much like Baron Geddons – and if you do not run away from the raid, you will blow everyone way up into the air and they will all die from fall damage.
For this reason, the raid will stand in one mob-group around a designated person (a raid icon is a good idea) – anyone who gets Wrath MUST IMMEDIATELY run out of the group to the side – where NOBODY ELSE SHOULD BE. When they blow up, they (and anyone around them) will take around 6K arcane damage, and go flying way up into the air.
When Solarian is an Astromancer, she will randomly cast Arcane Missiles at a random target. This is not interruptible, and does around 9-10K damage over 3 seconds. To combat this, two or three healers will need to have an assist-Solarian, cast-fast-heals macro. This will usually be a priest or a paladin – you can find some sample macros here.
You will likely not be the assist-spam healer, because every 20 seconds or so, Solarian will do 2500 AOE arcane damage to the entire raid. Chain heals FTW!
Every 50 seconds, Solarian disappears, summoning a whole bunch of non-elite blood elf adds – the raid should run to the center of her platform and AOE them down. Ideally these will be tanked by a paladin with a high threshold of threat, because the AOE doesn’t have a lot of time to let the tank build aggro.
After 15 seconds, she will reappear with two elite priest adds that MUST be killed quickly (for they can heal). There will be three tanks while the elite priests are up. As soon as she reappears, she begins her normal phase 1 abilities again.
When Solarian reaches 20%, she will turn into a huge voidwalker. From here on out, it’s standard tank and spank. She fears people in melee range, and has an arcane bolt attack, but doesn’t really do substantial damage.
Group Considerations: Nothing special for this fight. Some groups may want a shaman in with the tanks for the Voidwalker Phase for tremor totem, but that will depend on the raid.
totems Totems TOTEMS!: The usual array. Dropping a magma totem on the blood-elf adds is a nice touch, and your fire elemental can help if things go awry in that phase. Also, during the Voidwalker phase, tremor totem is nice.
Earthshield: The tank.
Heroism/Bloodlust: at Voidwalker phase, particularly if several of the DPS are dead. Just speeds things along.
Don’t stand in the: WRATH. If you have wrath, DON’T STAND IN THE RAID. If you see someone with Wrath (they have little asplodey lightning things coming out of their heads), and they’re not running away, call out in vent and move away from them.
Other things to consider:
Really. Don’t blow up the raid.
Be prepared to chain heal when Solarian does her AOE damage to the group.
Pay attention to your surroundings, and move with the raid. This may mean moving your totems occasionally.
- Godmodding and Griefing (116)
- On Privacy, Real ID’s and Roleplay (49)
- XX and XY in RP (47)
- Population Disparity (34)
- Tanking Perceptions (33)