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The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger took the long way around Old Town, south through Tanner Circle and down Bulwarks, across […]

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Making the Switch from 10 to 25
comment 10 Written by on January 13, 2009 – 10:40 am

Having spent a fair amount of time in both Naxx10 and Naxx25, I’ve found myself thinking about the differences between the two.  Obviously, Naxx25 has better gear, and takes a higher level of coordination (plus finding 24 other people that don’t suck instead of just 9).  But there are other, more subtle differences, and some really NOT subtle differences, in how certain fights are handled.

9 10 Differences to Expect in Heroic Naxxramas

  1. Grand Widow Faerlina - Almost a disaster, we went in the first time assuming that this fight was the same as 10 man.  Oops.  Rather than killing her adds to dispel her enrage, you need to MC a Naxxramas Worshiper.  The Worshipers have an ability called “Widow’s Embrace”, that will remove her enrage.
  2. Noth the Plaguebringer – Now with exciting Blink action!  On Heroic mode, Noth blinks away from the tank.  He’s still a glorified trash mob, but it’s at least something to juggle while you wait for him to drop loots.
  3. The Slime Room (Construct Wing) – Not such a big deal with 10.  Will completely wipe the raid on 25.  Ow.
  4. Patchwerk - Ok, this guy is still a healer aneurism waiting to happen, but instead of one hateful strike tank you need two.  And he can use hateful strike in *very* rapid succession.  Think – every 2 seconds.
  5. Grobbulus - Grobby in Naxx10 is a That Guy fight.  With only 10 people, your DPS has to be riding the line of threat and one person screwing up is almost a guaranteed wipe.  Naxx 25 is a lot more forgiving, both because there is so much more DPS and because there is more healing.  One death doesn’t guarantee that you’ll run out of room, though it’s still kind of a That Guy fight (do not cleanse.  really.).
  6. Gluth - 4-5 kiters is better than 2, you can give them their own healers, and there are more people to control the Zombie Chow.  As long as the DPS are capable of grouping them up, this fight is not nearly so nasty on heroic.  Just beware of the terrible Aura of Lag.
  7. Thaddius - In Naxx 10, Thaddius is cheese – in fact, killing Feugen and Stalag can be more challenging – so long as people understand the charge mechanic.  25?  not so much.  Thaddius turns into a giant jerk; people with good graphics cards have to turn down their settings to avoid lagging and missing a polarity swap, and even if nobody screws up, it’s a *nasty* DPS race.  Feugen and Stalag have NOTHING on Thaddius for Jerkdom when it comes to Heroic Naxxramas.  Having (and using) two heroisms is not only possible but probably something you should plan for on this one.
  8. Instructor Razuvius – The mind control pillars are gone, and you need two priests (preferably with >300 hit rating) to MC two of the Deathknight Understudies, as well as a tank to keep hold of the OTHER two Understudies (yes, there are four now).
  9. Four Horsemen – So there are these four guys, and in Naxx10, you just send two people that can self heal back in the back to deal with Lady Blaumeaux and Sir Zeliek (Henceforth known as Blammo and Ziggy), while the rest of the raid dances with Thane and Rivendare.  Unfortunately, in Naxx25, Ziggy is no longer manageable like that.  In fact, Ziggy’s holy bolts hit for… 10K.  We ended up with two offtanks in the back (fury warrior in tank gear and a bear), and TWO healers for each tank – a main spec healer and a hybrid in healing gear.
  10. Kel’Thuzad – Kel’Thuzad is a pain in the ass in both modes – but in Heroic Naxx, he adds in a mind control.  The mind controlled people are HUGE AND ANGRY and really ought to be crowd controlled… especially if they have heal buttons, because they will heal Kel’Thuzad.  Also, you’ll have FOUR adds at the end, and need two offtanks (not such a hard change, but a good one for your healers to know beforehand – we needed three healers dedicated to offtanks).

In general, Naxx25 will have more adds and bigger pulls, but a good bit of it won’t feel that much different from Naxx10 – just bigger.  Don’t get surprised by some of the actual changes between the modes!

Good luck, have fun, and (as always) may the Loot-Fu be with you!

*added Patchwerk, whose mechanics I’d forgotten.

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10 Responses to “Making the Switch from 10 to 25”

  1. Regarding Faerlina – Apparently our guild dind’t know about the difference between 10 and 25-man versions, and couldn’t figure out how to dispell the enrage. However, we got her down anyway and managed to get the achievement for it by accident! :)

    A lot of these fights I’ve never done on 10-man, so I don’t know what they are like… I’d like to see an easier Thaddius though, only seen him on 25!

    Brajanas last blog post..New Plugins for Mend Pet

  2. Regarding Razuvius:

    A warlock’s Curse of Elements helps the MCing priests out, too. OH, does it help!

    By Kay on Jan 13, 2009 | Reply
  3. Heigan: When all but 3 people die because of dancefail, you have to wait MUCH longer on 25man before the guy dies.

    krizzlybears last blog post..Death Knight 101: Introduction

  4. The Worshipers have an ability called “Widow’s Embrace” <== I didn’t know about this.

    Very helpful and concise list.

    Instead of just cc’ing the mc’ed people, we kept killing them. haha. “OMG who’s doting me? Why are you doting me?”

  5. @Jong:

    Heh – Normally killing the MC’d person is both fun and funny, but I strongly recommend against doing that on Kel’Thuzad. He’s not an easy fight, and taking out your own guys is kind of short sighted, at least while you’re learning!

    By Anna on Jan 13, 2009 | Reply
  6. Nice list! And I love the comment about Patchwerk is a healer aneurism waiting to happen! Oh…and we have other names for KT in heroics…..but I probably should not list them here! Once again, nicely done. Thanks.

    Gunsnbutter Excelsior/Uther

    By Gunsnbutter on Jan 13, 2009 | Reply
  7. Parsi is inevitably ALWAYS the one that gets MC’d, prolly cause he can do it himself. Also: A use for Shadowpriests after nerf, really? Hell, a use for the completely ignored MC mechanic for priests is kind of a shock, when was that last relavent, UBRS? Sheesh. I need to get him to 80 faster dammit :(

    By parsi on Jan 13, 2009 | Reply
  8. C’mon now. You totally had to MC that goblin in BWL so people could learn to smelt eternium. ;)

    By Dalbarr on Jan 13, 2009 | Reply
  9. Wow…I couldn’t disagree more with a number of your observations. We ran 25 man for the first time 2 weeks ago and did a full clear. 10 man is far more difficult and requires 10 ppl knowing what they are doing…25 man…well it also requires 10 ppl knowing what they are doing. If you have 10-man-Naxx/heroic geared ppl you can:

    Grand Widow Faerlina – Rather than killing her adds to dispel her enrage, you need to MC a Naxxramas Worshiper.
    >>>Umm just kill the two that are not like the others and have a OT pick up the rest…2 heals on OT and 3 on the MT and the enrage is a joke. Doing it that way is both easier and gets you the achievement.

    The Slime Room (Construct Wing) – Not such a big deal with 10. Will completely wipe the raid on 25. Ow.
    >>> Umm how? Drop a frost trap if you want…or suicide a pet into the middle to get them all to group then AOE…or don’t bother and just kill them all as they come out…all you need is a tank that can keep aggro while doing a small amount of kiting. Either way EZ sauce.

    Patchwerk – Ok, this guy is still a healer aneurism waiting to happen, but instead of one hateful strike tank you need two. And he can use hateful strike in *very* rapid succession. Think – every 2 seconds.
    >>>The poorest geared tank MTs and the 2 best (i dont really care about class) eat the bolts. @ heals per tank with your 2 weakest on the MT (or just 1 strong one)

    Gluth – 4-5 kiters is better than 2, you can give them their own healers,
    >>>1 kiter (we use a DK for speed buff), 1 healer and a mage or a hunter for CC. Even with Chow going normal speed… a DK can easily outpace them. If a Chow gets loose, the mage/hunter hits him, and the DK picks him up. As long as you get some frost action CC it is nearly as simple as 10 man.

    Instructor Razuvius – you need two priests (preferably with >300 hit rating) to MC two of the Deathknight Understudies, as well as a tank to keep hold of the OTHER two Understudies (yes, there are four now).
    >>>We agonized over this fight pre-raid since our priests were holy and had no hit rating gear to speak of. They threw on some dps gear that they regemmed for hit and only had about 150HR. The understudies broke only 1 time and he was the one the Instructor was beating on so we just killed him, the priest grabbed another and the OT had one less mob to worry about. Maybe the easiest fight of Naxx.

    Four Horsemen – We ended up with two offtanks in the back (fury warrior in tank gear and a bear), and TWO healers for each tank – a main spec healer and a hybrid in healing gear.
    >>>2 healers per back tank? wow…as long as the tanks are the closest to the boss, they are the only ones taking damage. Throw a prayer of shadow prot on the raid and have a tank (we used 2 dks in whatever tank gear they had I believe) and a healer on each of the back bosses. I don’t think our healers ( we used a priest and druid)went below 75% mana back there.

    Not in any way throwing around epeens…but 25 man is much easier, much more forgiving then 10 man.

    By Jeff on Jan 27, 2009 | Reply

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