Written by | Posted November 13, 2014 – 12:30 pm A Girl and her Dog

The morning of the all hands summon to the Blasted Lands, Aely went for a walk. The late fall air was clear and cool, and leaves crunched under their feet in the less-traveled parts of the streets. She and Roger took the long way around Old Town, south through Tanner Circle and down Bulwarks, across […]

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Belphzooka’s Huntard Cliffnotes – Void Reaver
comment 1 Written by on May 29, 2008 – 7:58 am

In an effort to bring you Drama-Free and EZ-Mode-Lewt ™ on behalf of Totally Raiding, Inc., I bring you one in a series of class-specific addenda for the boss fights you may encounter. This is not a comprehensive fight guide, and should be read in addition to such; this is merely a guide for hunters as to what you should be doing during the fight to maximize your effectiveness in the ruckus that is this boss fight.

By reading this strategy addendum, you accept that the tactics set out herein are by no means foolproof, depends very much on you not being said fool, as well as other exogenous factors including but not limited to being singled out by the orbs (because it’s always all about you), splash damage, and the general incidence among the population of Adult ADD oh hey look shiny thing.

void reaver

Welcome to the easiest fight in Tempest Keep. They don’t nickname him “Loot Reaver” for nothing, and if you can handle the SSC bosses, this is free epix all around. Hunters will be partial to the Void Reaver Greaves dropped by this loot piñata.

The pull

You’re probably going to be in one of various groups spread out around the perimeter of the rather large room. The fight takes place in the center of the room, so try to stay at maximum range throughout. This will mean running in a short distance at the pull.

If you’re in the group directly behind VR, note that you’ll not be very far from the robot itself, so make sure that you don’t accidentally facepull by watching the main tank and ensuring he/she gets the initial agro. Then go hog-wild with your DPS and misdirects.

The fight

The encounter does not have different phases and is exactly the same from 100% to 0%. Every so often, VR will knock back the highest agro target, reducing aggro. Work out a MD rotation amongst the hunters and watch the threat meter to stack aggro onto its next target in the tank list. Pay attention to your own aggro, and FD on cooldown as much as you can.

Those Orbs

An Arcane Orb will be fired at a random raid member at least 18 yards away from VR; it takes a few seconds to reach the place where the player was standing. Set your camera at maximum range to watch for these, and if one comes in your direction – even if not aimed at you (say, at maybe a neighbor), run like fuckery for the wall as soon as you see one coming. Turning 90 degrees and strafing away is probably the most effective as backing up is too slow, and turning tail doesn’t allow you to see the fight.

An Orb will splash down where you had been standing for around 6000 damage (on cloth) and is resistible, so you can probably withstand one, but not two. The biggest danger here is running back into a second Orb, so stay alert.

Since the last patch, VR no longer specifically targets a player before casting the Orbs, but it should show up in the combat log again, so addons such as BigWigs or DBM should be useful again to warn you of incoming Orbs – but don’t rely on that. Pay attention, and, in the words of Monty Python, run away!

The pet corner

Standard spank mode. Fire and forget, Kill Command whenever you can. You may need to top up your pet as it will get pounded, but Avoidance will mitigate the damage.

One more thing

Currently the graphics do not match the explosion. The explosion will go off (and cause damage) before the graphic shows the splash. It is best to begin moving within the first second, so as to be well out of range. There is a 10-minute enrage timer on this fight, but most raids with decent DPS (8k overall DPS is all that’s needed) will be well inside the timer, so rather than try to hog the meters, run away if uncertain. Less DPS because you’re moving is infinitely better than NO DPS because you’re dead.

**Belph’s posts will be featured here the same week that Anna’s Resto Shaman vs. Boss posts, in an attempt to be both consistent and informative. Belphzooka (aka Belphegor) is the fearless hunter lead of Totally Raids, Incorporated, and together with Kevin the Ravager and Fang the Bear, keeps us all on our toes and the bosses misdirected to the tanks. Harvey the scorpid is currently in time-out for bad behaviour.

He’s also now my guild leader, but don’t tell anyone else that.

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One Response to “Belphzooka’s Huntard Cliffnotes – Void Reaver”

  1. *rings cowbells*

    Grats on finding a new home Anna :)

    And thanks as always to Belph for the great huntery take on a boss.

    If memory serves me correct I believe I ran an instance or two, maybe even raided a bit, with some of those folks back in ye old world pre TBC. I have nice and fuzzy feelings about the guild at any rate :)

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