Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

filed under Guides, Healing, Paladin, Priest, Raiding
Cat Herding in Naxx25: Plaguey Things
comment 1 Written by on February 18, 2009 – 10:00 am

This is the third in a series of posts on how to arrange your healers in Naxxramas 25.

I’d highly suggest reading up on Herding Cats in general, especially if you’re filling in for heal lead and aren’t usually the one with the job.

Otherwise, this is just a quick overview of how and why I arrange our healers the way I have been – which isn’t to say that it’s the end-all, be-all of healing assignments for Naxx! Just how things have worked for us.  Most fight’s I’m going to assume six healers, though some I’ll recommend an off-spec/hybrid healer to help out (or possibly picking up a seventh healer), and you can almost always safely substitute classes.

Yes, Naxx25 has been done with only two healers, but I’d venture to guess that those raids are experienced and not just starting out, and those new ones are the raids that this guide is primarily written for (’cause if you’ve got the place on farm, you don’t need my piddly advice on how to set up your healers!).

This is not, in fact, a raid-wide, boss killing strategy – if you want one of those, I recommend looking at www.wowhead.com, www.wowwiki.com, and www.bosskillers.com!

Plague Wing Boss the First – Noth the Plaguebringer

  • Main Tank – One to Two healers (Pally/Disc priest/Druid)
  • Off Tanks – One healer (any type)
  • Curses, Foiled again? – If someone has a decurse button, they are decursing on this fight.
  • Raid – One to Two healers

If you keep up with the decursing, Noth is basically a really big trash mob with a lot of hit points. If you don’t keep up with the decursing, this fight is real pain. Some of your healers may be able to DPS on this fight, particularly during Noth phases (there’s more AOE damage during the add phases), especially if you’re pretty well geared and your tanks are on top of things.

Plague Wing Boss the Second – Heigan the Unclean

  • Main Tank – One to Two healers (Pally/Disc Priest/Druid) – if someone gets Spell Disruption, other healers may need to step in
  • I don’t feel so good… – Disease Cleansing is pretty important here, so a spare/bored healer as a cleansebot isn’t a bad idea, and all shamans should be using Disease Cleansing Totem (even non healy ones).
  • Raid – One to Two healers

The tricksy part of this fight… is not the healing – it’s the Dancing. (Good intro to Heigan Dancing I highly suggest you have people watch this if you’ve never seen the fight before)  Heigan makes the floor explode in green goo – during Phase 1, this is pretty slow, and your tank/melee will be dragging him across the room and back while the spellcasters/healers stand on his platform. Do not get too close to Heigan (may need the tanks to back up some) or he will cause all of your spellcasting to slow to a CRAWL with Spell Disruption. Phase 2 the floor explosions are much faster, and the entire raid must “dance” – and if nobody dies, you get an achievement for it.

Most importantly with the dancing phase – DO NOT STOP TO HEAL PEOPLE. If you have an instant spell you can cast on the run, do that, but do not stop and heal anyone, or YOU will get the goo and die. It is more important for YOU to live than for you to save others.  Heigan can be done with little more than a healer, a person who can cleanse, and a tank.  There is no enrage timer.

Plague Wing Boss the Third – Loatheb

  • Main Tank – Two Healers (Pally or Disc Priest – Paladin ideal)
  • Raid – Anyone else

Another gimmick fight, Loatheb puts a Necrotic Aura on the raid for 17 seconds out of every 20, during which ALL HEALING is rendered useless. You can cast the heals, but they will not work. This includes HoTs, potions, bandages, frisbees, group healing, direct healing, and totems. ALL healing.

After 17 seconds of this, you get 3 seconds to heal – Raid healing will be pretty important, because of Loatheb’s Deathbloom (on any party member) and Inevitable Doom (on the entire raid) damage.  The longer the fight goes on, the more frequently he casts Inevitable Doom, turning this fight into a DPS race – since eventually the raid damage will not be healable in only 3 seconds.

A Paladin with Beacon of Light is ideal for tank healing (Paladin beacons themself and heals the tank) since it allows all the other classes to use party heals – keep your priests spread out to take advantage of Prayer of Healing. You can start casting long heals while the debuff is still up – I usually start off a Holy Light when the Necrotic Aura reads 1 second left (my Holy Lights take about 1.6 seconds to cast), so that I have time for a Holy Shock afterwards.

The spores that Loatheb spawns will give 5 people nearest them a 50% greater crit chance (called Fungal Creep) – while this is *nice*, as healers we’re only marginally useful for 80% of this fight. Generally it’s better to let the DPS soak this buff, since it only buffs 5 people, but certainly if you get hit with one that’s nearby enjoy it!


Hopefully your group will be successful on your march through heroic Naxxramas!  Good luck, have fun, and may the Loot-Fu be with you!

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