Ok – so this is a healery type blog right? I do all the healing dances (well, not Druids – yet!), and you guys have come to expect lots of tasty healery goodness when you come here.
But… I have a confession to make. I’ve not healed anything in Lich King. Sure – I’ve done Utgarde Keep and The Nexus, Azjol-Nerub and Ahn-Kehat… but I have lots of healer friends. Lots of them. Part of being on a 25 man healing team means that proportionally you have 1 tank, 2 healers, and 3 DPS for every 5 people.
Soooo that leaves those of us that play healers with a decision to make. PUG – or DPS. I’ve chosen the second option. Now, for Aelflaed that’s not been so big a deal – a full respec to Ret has been fun, and an enjoyable way to solo. And Annalira’s Disc spec is perfectly viable for smite-spam (though I’ve hardly played her at all). But Annorah? Well… I’m loath to make her into a full on elemental shaman. I like me some riptide.
So Annorah got a bit of a respec – not a huge one, but one that’s helped significantly with the “soloing” I’ve done with my husband’s paladin, and lets me not feel like a gimp when I’m having to DPS while one of the holy priests gets to heal.
Are they the best builds EVAR? No way. Would I recommend them for raiding? Hell no. But for leveling, they’ve provided me with enough damage to be useful without gimping my healing so much as to be useless.
- Convection and Concussion – more damage for less mana, a no brainer
- Elemental Fury – bigger crits = better
- Elemental Focus – because not only does this increase my mana management, but the 40% mana reduction applies to healing spells as well
- 4 points in Reverberation, because they’ve gotta go somewhere!
- Call of Thunder – similar to Elemental Fury – the crits, they are tasty!
- Elemental Reach – standard range increasing talent
- 2 points in Unrelenting Storm – again for the mana regen goodness
- And eventually, 5 points in Lightning Mastery, which reduces the cast time of offensive lightning spells.
- Improved Healing Wave and Tidal Focus – casting time and mana efficiency, standard spells
- Tidal Force – to force crits when things go downhill
- Healing Focus – a purely soloing talent, this one won’t be in my healing build at 80, but it’s useful when you’re running around killing Mammoths (or whatever)
- Improved Water Shield – tasty manas are tasty
- Restorative Totems and Tidal Mastery – since mana regen and extra crit benefits both healing and damage dealing
- Nature’s Swiftness – 3 minute instant-spell, great for casting a fast healing wave if the tank gets blasted… even if you’re DPSing!
- 5 points in Purification – better healing, and prerequisite for Cleanse Spirit, which rawks.
- Mana Tide Totem (again with the synergy)
- Blessing of the Eternals – more crit and a buff to Earthliving Weapon, which I’ll be relying on if I have to heal.
- And eventually 3 points in Nature’s Blessing – which only buffs Healing spells.
So that leaves me at level 79, with one last point to put either in Elemental Mastery (forced, mana-free, critical on any damage spell) or Earth Shield (rocks rock!). Whether I pick one of the two, or respec back to my intended healing spec at 80 will depend on how much instancing I’m doing, how likely I am to be in a 10 man, and whether I feel like it or not.
What have I learned from all this? Well, among other things… I like healing. A lot. I like healing MUCH better than I like DPS. I miss it, and being in an instance when I’m not healing feels supremely weird (at least on the “healing” characters – Angoleth doesn’t mind). So you’ll not likely find much here on DPS, at least not once I get to 80. For now though, this seems to be the easiest way to get through.
*Image Credit – CraigPJ
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