Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

filed under General
So Zul’Gurub is back
comment 9 Written by on July 1, 2011 – 11:36 am

And I know that’s totally old news and wow Anna get out from under your rock, but really, my biggest curiosity about Z’G?

Do the Splody Bat Men still exist?!

I ask because I’m quite trepidatious to set foot in there. I know Zul’Aman is relatively similar – which isn’t surprising, considering when it came out. And I WILL get a Z’A bear mount for Annorah someday. But Z’G was my first raid instance, and the one I spent (by far) the most time in. So much time that I never went back after Burning Crusade hit. Now that it’s back in game, I’m really kind of curious whether I should go or not, once Annorah hits 85 (hoping for 84 today) and gets some gear.

I mean, I know it’s crazysauce, but sometimes I wonder if I should leave the hilarious memories where they were, you know? Drunken spider pulls, for instance. And Splody Bat Men.


If you enjoyed the article, why not subscribe?

9 Responses to “So Zul’Gurub is back”

  1. Sadly, they do not. Jek’lik and her splodeyhomies are no more. The place has been changed hugely, even though the map is largely the same and a few of the residents carry over (like Mandokir).

  2. Yeah, ZG was rebuilt pretty much from scratch. The bat, tiger, and spider wings are gone. All the bosses work completely differently, and only three of them were there before. There are mini-bosses everywhere. It’s a lot of fun, except for the couple of crushingly difficult fights (I’m looking at you, Jin’do).

    By Verdus on Jul 1, 2011 | Reply
  3. Well, Jin’do always was a pain in the ass…

  4. First, getting 85 isnt too hard. Get up there. there are a lot of rep grinds, but when hasnt that been the case? Second, ok, I got that ZG isn’t the same as it used to be, so what? It wasn’t meant to be. Get out there and explore the content. You can’t looses if you are learning something. I’ve been looking forward to seeing your new posts for quite some time now. Get up and do it regardless, Fire Lands are here now and someone as talented as you needs to step up. I hope to see you soon as you are revered amongst the varied RP and immersion community. Hope to see you soon on the high ground!

  5. Being dismissive of someone’s opinions is a dick move. Doing it on their blog is doubly dickish. Stop.

    By Yva on Jul 5, 2011 | Reply
  6. @Mhorgrim – I think you’re misunderstanding the kind of blogger and player I will be now, as opposed to before. I know that before I was a big part of a blogging community, and was even getting paid to blog (and really, to play wow, since I was getting paid to write about it) Since then, a lot of things have happened, and I stepped away from the game for 6 months. Getting to 85 might be “easy”, but it takes time – time that don’t have a ton of and am generally unwilling to devote to a GAME that I don’t always find FUN. So I had to find my RP hook. One of those hooks was hoping to go back to ZG, an instance I enjoyed.

    As it were, what I blog about will be different now (even if I do have an RP post that will go up today or tomorrow). Talent as a blogger notwithstanding, the person doing the writing is in a very different place. My apologies for your disappointment.

  7. /sigh Mhorgrim

    Yeah, I was somewhat disappointed by ZG’s revise since the spider boss (drunken fight anyone?) had been one of my favorites. And the exploding bat riders. There are some pretty neat RP hooks to get into ZG which you might appreciate – questline you can start at 85 from the Call to Heroes board.

    PST. Dock of free booze no longer exists :<

    By Rhianon on Jul 7, 2011 | Reply
  8. I hate the new ZG and ZA. They are far too punishing to be “fun” as a 5 man. They feel tuned more as mini-raids than 5 mans, and that pushes them into instances that I will only ever run with guild mates. The other 5 mans have 1-2 fights that are painful, but both ZA and ZG (particularly ZA) are just not worth the energy to get through.

    I’d rather run two of the old 5 man heroics to get my points than run one of these. Some runs can take almost 2 hours to get through, I mean sheesh. You should play it through a few times to see the lore and differences, then decide if it is worth your time.

  9. @Typhoon Andrew: So far I’ve run ZA and ZG twice each, with Annorah. I’ve run in guild groups, but I don’t really PUG much of anything ever, so that’s not a huge change. I was also VERY familiar with the old incarnations of both instances, and have actually found them to be fun. If anything, I like ZA better than the “new, improved ZG” because some of my favorite fights just aren’t there anymore (drunken spider pulls, splody bat men, etc) and I actually would have liked to do the old Jin’do fight and Hakkar fights. I understand that would make things WAY too long for a 5 man, but it’s still something I would’ve liked.

    As it were, as an anti-PUG person, I’ve enjoyed both instances well enough, and will be attempting (at some point) to get a Zul’Aman bear mount for Annorah.

Sorry, comments for this entry are closed at this time.

Want to subscribe?   

 Subscribe in a reader Or, subscribe via email: