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	<title>Comments on: Spec Shenanigans – Sacred Shield Redux</title>
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	<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/</link>
	<description>Because Raiding and Roleplay are not Mutually Exclusive</description>
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		<title>By: JoeEgo</title>
		<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/comment-page-1/#comment-5338</link>
		<dc:creator>JoeEgo</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://toomanyannas.com/?p=2098#comment-5338</guid>
		<description>&quot;2Pallies1tank&quot;

Now MUCH more viable than 3.1.  It might still be a little spiky, but I have found it difficult to run two holy paladins on a tank as the damage patterns get erratic and overhealing gets out of control when either gets out of sync.  The changes is 3.2 will definitely increase overhealing but stacking bacon combined with throughput on overheal will smooth out a lot of things, particularly tank swaps.

Though I am a little worried a dual bacon&#039;d tank will be too tasty for the boss...</description>
		<content:encoded><![CDATA[<p>&#8220;2Pallies1tank&#8221;</p>
<p>Now MUCH more viable than 3.1.  It might still be a little spiky, but I have found it difficult to run two holy paladins on a tank as the damage patterns get erratic and overhealing gets out of control when either gets out of sync.  The changes is 3.2 will definitely increase overhealing but stacking bacon combined with throughput on overheal will smooth out a lot of things, particularly tank swaps.</p>
<p>Though I am a little worried a dual bacon&#8217;d tank will be too tasty for the boss&#8230;</p>
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		<title>By: Magejuego</title>
		<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/comment-page-1/#comment-5306</link>
		<dc:creator>Magejuego</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://toomanyannas.com/?p=2098#comment-5306</guid>
		<description>Sooo...

2Pallies1tank, amirite?</description>
		<content:encoded><![CDATA[<p>Sooo&#8230;</p>
<p>2Pallies1tank, amirite?</p>
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		<title>By: Silk</title>
		<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/comment-page-1/#comment-5302</link>
		<dc:creator>Silk</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://toomanyannas.com/?p=2098#comment-5302</guid>
		<description>The nerf to illumination really does diminish the main attraction of the ret sub-spec.  I can&#039;t see the benefit in taking any variation of 51/5/15, 51/2/18 or 51/0/20 when the throughput advantage from crit is quite low and the mana regen is halved.

Of course the bubble spec is not without its drawbacks either.  Its not long before you break the t8 set which dimishes the benefit of SS greatly (which is one of the troubles with making a spell viable by linking a set bonus to it - I am looking at you 4p t9).

I think the bigger concern (if you could call it that) is reports from the PTR suggest that Divine Guardian has been fixed / nerfed so that it only absorbs 150% max health regardless of whether you are bubbled (on live it doesn&#039;t have that restriction).  You may not think that is that much, but it works out to a 130k per use in 25s (on fights like Hodir, Ignis and XT).
.-= Silk´s last blog ..&lt;a href=&quot;http://silkwow.wordpress.com/2009/07/28/when-to-start-hard-modes/&quot; rel=&quot;nofollow&quot;&gt;When to start hard modes?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The nerf to illumination really does diminish the main attraction of the ret sub-spec.  I can&#8217;t see the benefit in taking any variation of 51/5/15, 51/2/18 or 51/0/20 when the throughput advantage from crit is quite low and the mana regen is halved.</p>
<p>Of course the bubble spec is not without its drawbacks either.  Its not long before you break the t8 set which dimishes the benefit of SS greatly (which is one of the troubles with making a spell viable by linking a set bonus to it &#8211; I am looking at you 4p t9).</p>
<p>I think the bigger concern (if you could call it that) is reports from the PTR suggest that Divine Guardian has been fixed / nerfed so that it only absorbs 150% max health regardless of whether you are bubbled (on live it doesn&#8217;t have that restriction).  You may not think that is that much, but it works out to a 130k per use in 25s (on fights like Hodir, Ignis and XT).<br />
<span class="cluv"> Silk´s last blog ..<a href="http://silkwow.wordpress.com/2009/07/28/when-to-start-hard-modes/" rel="nofollow">When to start hard modes?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://toomanyannas.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Brief, Random Healer Musings &#171; I Like Bubbles</title>
		<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/comment-page-1/#comment-5293</link>
		<dc:creator>Brief, Random Healer Musings &#171; I Like Bubbles</dc:creator>
		<pubDate>Thu, 30 Jul 2009 19:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://toomanyannas.com/?p=2098#comment-5293</guid>
		<description>[...] &#171; Dear&#160;Pugs    Brief, Random Healer&#160;Musings July 30, 2009   Anna covers it far more eloquently, but basically: WEE!  Beacon can stack now!  LOL!  Sacred Shield [...]</description>
		<content:encoded><![CDATA[<p>[...] &laquo; Dear&nbsp;Pugs    Brief, Random Healer&nbsp;Musings July 30, 2009   Anna covers it far more eloquently, but basically: WEE!  Beacon can stack now!  LOL!  Sacred Shield [...]</p>
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		<title>By: Gryphonheart</title>
		<link>http://toomanyannas.com/feature/spec-shenanigans-%e2%80%93-sacred-shield-redux/comment-page-1/#comment-5255</link>
		<dc:creator>Gryphonheart</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://toomanyannas.com/?p=2098#comment-5255</guid>
		<description>There are conflicting reports about the issue, so I can&#039;t be 100% sure either way until 3.2 goes live, but I hear that any Paladin&#039;s &lt;a&gt;Sacred Shield&lt;/a&gt; will allow for any Paladin&#039;s &lt;a href=&quot;http://www.wowhead.com/?spell=48785&quot; rel=&quot;nofollow&quot;&gt;Flash of Light&lt;/a&gt; to leave a HoT.  In other words, &lt;a href=&quot;http://www.wowhead.com/?spell=48785&quot; rel=&quot;nofollow&quot;&gt;Flash of Light&lt;/a&gt; will leave a HoT even if a different Paladin was the one who cast &lt;a&gt;Sacred Shield&lt;/a&gt; on the target.

So, coordinating &lt;a&gt;Sacred Shield&lt;/a&gt;s isn&#039;t going to be that big of an issue other than obviously wanting the Paladin with the best &lt;a&gt;Sacred Shield&lt;/a&gt; to cover the primary tank.  The big potential problem lies in the fact that the HoT components don&#039;t seem to stack.  So even if Paladin A shields Target A and Paladin B shields Target B, Targets A and B will only be able to have a maximum of one &lt;a href=&quot;http://www.wowhead.com/?spell=48785&quot; rel=&quot;nofollow&quot;&gt;Flash of Light&lt;/a&gt; HoT each at any given time.  Additionally, I don&#039;t know if the more powerful HoT is given priority to heal the target, or if the more recent HoT will simply overwrite the previous one regardless of power.

Either way, while Holy Paladins still won&#039;t be 100% stackable, we&#039;ll certainly be much more stackable in 3.2 than we are in 3.1.


PS: The most recent discussion about &lt;a&gt;Sacred Shield&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/?spell=48785&quot; rel=&quot;nofollow&quot;&gt;Flash of Light&lt;/a&gt;, and patch 3.2 can be found &lt;a href=&quot;http://www.plusheal.com/viewtopic.php?f=7&amp;t=3874&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; if you&#039;re interested.</description>
		<content:encoded><![CDATA[<p>There are conflicting reports about the issue, so I can&#8217;t be 100% sure either way until 3.2 goes live, but I hear that any Paladin&#8217;s <a>Sacred Shield</a> will allow for any Paladin&#8217;s <a href="http://www.wowhead.com/?spell=48785" rel="nofollow">Flash of Light</a> to leave a HoT.  In other words, <a href="http://www.wowhead.com/?spell=48785" rel="nofollow">Flash of Light</a> will leave a HoT even if a different Paladin was the one who cast <a>Sacred Shield</a> on the target.</p>
<p>So, coordinating <a>Sacred Shield</a>s isn&#8217;t going to be that big of an issue other than obviously wanting the Paladin with the best <a>Sacred Shield</a> to cover the primary tank.  The big potential problem lies in the fact that the HoT components don&#8217;t seem to stack.  So even if Paladin A shields Target A and Paladin B shields Target B, Targets A and B will only be able to have a maximum of one <a href="http://www.wowhead.com/?spell=48785" rel="nofollow">Flash of Light</a> HoT each at any given time.  Additionally, I don&#8217;t know if the more powerful HoT is given priority to heal the target, or if the more recent HoT will simply overwrite the previous one regardless of power.</p>
<p>Either way, while Holy Paladins still won&#8217;t be 100% stackable, we&#8217;ll certainly be much more stackable in 3.2 than we are in 3.1.</p>
<p>PS: The most recent discussion about <a>Sacred Shield</a>, <a href="http://www.wowhead.com/?spell=48785" rel="nofollow">Flash of Light</a>, and patch 3.2 can be found <a href="http://www.plusheal.com/viewtopic.php?f=7&amp;t=3874" rel="nofollow">here</a> if you&#8217;re interested.</p>
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