So, every once in awhile, something shows up in Twitter or my feed reader that I can’t help but /boggle at while I’m reading it. Usually that’s either a story of someone being unbelievably asshattish, or someone coming at something from an angle totally unlike the one that I’ve ever experienced in game.
Tankspot recently had an article, posted by Veneretio, on how Role affects Raid Leaders.
I had to read it two or three times to get a handle on what was going on (and turn off my initial reaction to pass him off as asshattish, since I’m pretty sure that wasn’t his intention).
From reading through it, his assumptions are that tank RL’s will give tanks really hard assignments, to challenge themselves (and as such will bring too many healers) and will give DPS less than optimal roles or challenging “non DPS” things to deal with to avoid threat problems; healer RL’s will bring too many healers all the time so their job will be easier and nobody has to work hard, and will assign tanks in ways that minimize damage; and DPS RL’s will be meter slaves, inviting people based on DPS/meter numbers rather than contribution, as well as bringing too few tanks/healers so that there can be more DPS in the group.
Ok, forgive me if I’m wrong here, but there’s one background assumption that’s being made in the article that I think runs in the face of every Raid Leader I’ve ever run with.
Raid leaders, if they are good, are not self serving/selfish.
They don’t lead raids to make it easy on themselves, or to show off how awesome they are. If they wanted it to be easy, they’d join another raid and not have to deal with all the other crap that goes into raid leading.
A good raid leader – regardless of “role” in the raid –
- knows when to bring an extra healer (Malygos) or send them home (Sartharion)
- when to push the DPS (Thaddius) and when to have them lay off and worry about survival (Kel’Thuzad)
- when to have a Warrior tank, a Paladin tank, a Deathknight tank, or a Druid tank to both minimize damage and maximize effectiveness in the raid as a whole
In short, a good raid leader is leading the RAID, and makes the raid his or her top priority – not his or her own comfort/discomfort/need to top the meters.
Good DPS can kick frostbolts, avoid polarity charges, stay out of void zones, and still dish out pain. Good tanks know when to say “This’d be better tanked by Peter the Paladin/Wendy the Warrior/Donald the Deathknight/Debbie the Druid, because of XYZ mechanic – I’ll DPS (or heal) this fight”. Good healers know that bringing too many healers means that they’re bored and stuff takes longer to kill.
Good players are good players.
And good raid leaders can NOT afford to be self serving… or they’ll end up falling into the traps listed in the Role of Raid Leaders article. Because I do not think those roles are how things should work, or how they work in great raids.
Those “Raid Leader roles” are the pitfalls of sub-par raid leaders or raid leaders that haven’t gotten a handle on how to manage an entire raid yet.
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