Written by | Posted September 8, 2015 – 9:51 pm Descent and Ascent

It didn’t take long to get from Thunder Bluff to the Echo Isles – Ankona took advantage of a wyvern so she could think and plan before getting to her destination. She had information to confirm with the spirits – was Gromnor dead? Was he really in the northern part of the Eastern Kingdoms, somewhere […]

filed under Feature, Guides, Healing
Healer Layout for XT-002 Deconstructor
comment 3 Written by on April 16, 2009 – 11:03 pm

XT-002 Deconstructor is a little pain in the arse robot that does calisthenics before you pull him and sounds like Pinochio on Helium.  He’s the second “required” boss in Ulduar, after Flame Leviathan – though technically Ignis and Razorscale are both “before” him, they are optional.

Healing this particular fight is pretty intensive, because the combination of Light Bombs (5 yard range, consistent AOE damage), Gravity Bombs (10 yard range, ticking bomb AOE), and Tantrums (raid wide 10% damage every second for 12 seconds, for a total of 120% health on everyone in the zone) makes for a lot of unhappy consequences when someone screws up.

It’s also tough to heal as a Paladin, since AOE/Group healing *shines* in this fight. So – to maximize healing, this is how we set it up:

  • Divide up your ranged healers (Ideally 4 of them – Holy Priests, Druids, Shamans) – one for each “corner”.  Give each of them 2 ranged DPS.
  • Your Single Target/Tank healers should stand in between, and somewhat closer in (Paladins, Discipline Priests, Druids).

This way you deal effectively with the adds, your ranged healers always have someone to hit with their AOE healing during Tempest, and nobody is too far away to get another healer to help them out if they get Light Bombed.

As a tank healer, I put Beacon of Light on myself, and healed the tank through the Tempests, plus casting Holy Shocks on other healers to keep them topped off (since the tank is still getting smacked, he takes more damage than I do).

TRI is still struggling with managing the various Bombs during the add phase – mostly not blowing up the tank/each other while the healers are busy dealing with the explosive AOE damage, but we got him to around 30% tonight, and will be back tomorrow to kick him around some more, and steal his toys.  Judging by how much he whines about wanting toys, and not wanting to break them, I figure he’s got some nice things to share.

Everyone knows about sharing right?

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3 Responses to “Healer Layout for XT-002 Deconstructor”

  1. Oh, just wanted to say thanks for writing this. I passed this onto our healing team as we’ll be doing this fight tonight. I’ll be sure to let you know their thoughts. (or you know, tell them to stop by and say something themselves)

    Veneretios last blog post..Shattering Throw: The Best Ability you’re Not Using

  2. @Veneretio:

    The other heal-lead for TRI, Zalbuu the Angry Dwarf, has a more detailed version of this same strategy here: http://blunttrauma.wordpress.com/2009/04/18/a-brave-new-world/ If that will help any! It takes some doing to get this positioning just right, but it’s highly worth the effort!

    By Anna on Apr 20, 2009 | Reply

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