Within the TRI leadership, there are two healers.
Zalbuu, Dwarf Priest, Angry Beard extraordinaire, and my partner in crime healing, has been with TRI much longer than I have. In fact, I didn’t start stepping up as heal lead until one fateful summer, right at the crux of Kael’thas, his job decided he needed to be working on raid nights. Zalbuu and I, while we get along very well and have a good bit in common, have very different personalities and leading styles. He’s a lot more direct, I tend more towards silly and conflict-smoothing, and we make a good cat-herding team.
Anyway – Zalbuu has a blog.
He doesn’t update it too terribly often, and sometimes it’s quite ranty (as should be expected from someone who is known as the Angry Beard), but he recently made a post about the Arthas fight after his 10 man raid “Won WoW”.
Now, I’m not in that raid – I help Yva lead the other Monday-night 10 man. Due to several people having made vacations recently, we’re about two weeks behind Zalbuu’s group. Which is to say, we’re due to off Arthas the next time we raid (in two weeks), since we’ve missed several weeks of raiding, and will miss another one due to travels. (Note: It’s hard to find four geared people to fill out a well established 10 man raid when there are three other 10 mans already running in your group of friends, raiders, and assorted yahoos). We spent last night working on the fight, and are consistently getting through Phase 3, occasionally into Phase 4, (and one great run into Phase 5) so I think we’re in good shape.
I’m linking the post for a reason though, not just to talk about Arthas and raids: I quite agree with Zalbuu’s assessment of complex versus hard. There are a few extremely unforgiving mechanics in the Arthas fight, but by and large, the fight is just highly complex.
There is a lot going on, it changes frequently, and every raid member is juggling a number of different things at any given time. Aside from critical stand-in-it failure, though, it’s a fight that the whole group has to work together to beat, and where everyone needs to be communicating, as opposed to a fight where one person’s missed cooldown results in a wipe. Prior warning on abilities (like Defile and Infest) can go a long way towards helping the group avoid them. It’s rarely one person’s fault that things go to hell in a handbasket, and usually coordination and placement are causing our wipes.
Additionally, as a tank healer, there is ALWAYS something going on, but there are moments of regen and moments of throughput, and even after spending three hours on the fight last night, I wasn’t bored. Frustrated, certainly – though we made excellent progress – and definitely fighting a tension headache, but not bored.
So go check out Zalbuu’s post, and let me (and him) know what fights you think qualify as “hard” versus “complex” (and which get the distinct honor of being both: Kael’thas and Mimiron-Hardmode anyone?).
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