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	<title>Too Many Annas &#187; Roleplay</title>
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	<link>http://toomanyannas.com</link>
	<description>Because Raiding and Roleplay are not Mutually Exclusive</description>
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		<title>Heads I Win&#8230;</title>
		<link>http://toomanyannas.com/feature/heads-i-win/</link>
		<comments>http://toomanyannas.com/feature/heads-i-win/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 13:28:12 +0000</pubDate>
		<dc:creator>Anna</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[lotus]]></category>
		<category><![CDATA[sneaky]]></category>
		<category><![CDATA[wildfire riders]]></category>

		<guid isPermaLink="false">http://toomanyannas.com/?p=3930</guid>
		<description><![CDATA[<p>On Wednesday, Annata prepared.</p>
<p>Clothing was casually purchased in Goldshire, a few herbs in Westfall. She used the extra time to make sure various poisons were ready as well, not that she thought she’d need them, but you could never&#8230;</p><p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/heads-i-win/">Heads I Win&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>On Wednesday, Annata prepared.</p>
<p>Clothing was casually purchased in Goldshire, a few herbs in Westfall. She used the extra time to make sure various poisons were ready as well, not that she thought she’d need them, but you could never be too careful.</p>
<p>She read and reread the notes she’d taken:</p>
<p>“Twenty years old, human male, short red hair, average height, solid build. Tanner Circle, sunset”</p>
<p>When it came near to sunset, she put together the first disguise and went to see about buying bread in Tanner Circle.</p>
<p>The woman who left her apartment was easily in her late 60’s, hair mostly grey, tied back in a kerchief. She was plump in the middle and wearing well mended clothing, laugh lines crinkling around her eyes and mouth. She carried a basket in one arm, with another on her back, as she walked the streets.</p>
<p>Arriving at Tanner Circle just before six, she found the bread merchant busily sorting through loaves. It was probably an hour before sunset, and the square bustled with people going to and from homes and jobs, purchasing food for that night’s dinner. The pub on the far corner was picking up a fair crowd as well.</p>
<p>She winked at the baker. “Hullo dear, what’s best for an old Nana today?”</p>
<p>He didn’t notice. “The sourdough, though I still have a few baguettes.”</p>
<p>“I’ll take two sourdough loaves then, of course, and one of those baguettes. Figure if there’s a few left, I might as well enjoy the treat!” Handing over a few coins, she wrapped up the two loaves and tucked them in the basket on her back, before tearing off a chunk of the baguette. It was slightly stale.</p>
<p>It took a bit of time to locate Trias’ little cheese cart and a fruit cart as well, and she allowed herself to get sucked in by the herb seller, ending up with a large handful of fresh sage and thyme. Using the knives hidden under her ample belly would have made eating the cheese a lot easier, but that was, of course, too obvious. Instead she opted for breaking off a hunk, finding a few old crates to sit on, and settling in to watch.</p>
<p>Her target showed up just as the clock struck six-thirty, coming in from the eastern side of the square.  He had two others with him, both with the odd, strung out look so common to those addicted to lotus, but the red haired man seemed well aware of his surroundings.</p>
<p>All three of them went to the bar, but her target left shortly after, leaving Annata sitting in the deepening dark.</p>
<p>She left the tiny lantern in her basket, thankful for the gas lamps lining the street, and watched him as he continued straight up Dryden as far as she could see without moving. A similar looking man passed through the open plaza a few moments later, heading towards Landen, but she couldn’t be sure it was the right one or not.</p>
<p>The two friends finally left the little pub around eight and walked down Bulwarks Street towards the canals.</p>
<p>The little old woman on the crates lit her lantern and walked home.</p>
<p>*****</p>
<p><em>On subsequent days, Annata took advantage of her preparation.</em></p>
<p>On Thursday a college student in the magical arts was seen in Tanner Circle, idly practicing something that didn’t look to be going well, his robes ill fitting and magic-blasted. On Friday, a pregnant woman stopped by the flower cart just after six o’clock. On Saturday it rained, and so she sat in the bar and talked with the barkeeper. On Sunday, an old soldier with a pronounced limp went there to buy herbs.</p>
<p><em>Each disguise kept her mind busy as she created characters in her head.</em></p>
<p>The student was book smart but had no common sense and drank too many shots at the bar, or so it seemed. The pregnant woman’s feet turned out and she leaned backward in a sort of uneasy walk that suggested she really didn’t need to be walking all the way to the square, but damn if she didn’t want flowers. The old soldier really needed painkillers, and didn’t anyone have any help for an old woman with a rotted out hip?<br />
<em><br />
She started to piece together the story of the man she was following.</em></p>
<p>The student tripped and fell in front of a group of men at the bar, who laughed at him wildly for drinking too much. Her target saw the fall and left the bar. The pregnant woman was advised not to take the bruiseweed flowers, for fear they might start her labor early. The target was nearby, but said nothing. The old soldier’s plea for a stronger painkiller was obviously overheard, but earned her only a sidelong glance from a woman in the crowd &#8211; the target wasn’t anywhere nearby that she had seen.</p>
<p><em>Each day she saw a little more of the red haired man.</em></p>
<p>The barkeep referred to him as Augie or Oggy or Oogie or something of that nature. He wasn’t ever alone, though sometimes he followed behind one or two others and sometimes he had company actually with him. He never left via the south end of the Circle, always heading North or West, usually down Dryden or Bulwarks, and often he made two or three passes through.</p>
<p><em>And so, by Monday, she was ready to tail him properly.</em></p>
<p>*****</p>
<p>Of course, it rained. Thick, heavy drops threatened to run down the back of her boots, soaking the hood of her cloak and deadening the sounds of the usually vibrant square. It was already dark when the clock rang six and her target came into view, this time tailing a thin looking man with glasses and a tweedy jacket.</p>
<p><em>Don’t you look ever the accountant&#8230;</em></p>
<p>She stepped into the shadows to watch them cross the square, the usual six o’clock crowd thinned out by the perpetually dismal dripping. Out of nowhere, two teenagers came bolting through the streets, shouting. The first cleared the square without incident, but his friend &#8211; or enemy, it wasn’t clear &#8211; careened directly into the little money-peddling lotus dealer that Augie was trailing, sending both of them sprawling into the street.</p>
<p>Annata froze.</p>
<p>Augie lept.</p>
<p>In a matter of seconds the teenager found himself on his back in the rain, staring up into the face of a man who looked, for all extents and purposes, murderous. Augie knelt down next to him, and, but for the arm planted squarely in the young man’s chest, appeared to be trying to help. He waited until the seedy man was safely into the bar.</p>
<p>The young man struggled. “Let me up!”</p>
<p>“You gotta problem?”</p>
<p>“What? Let me go!”</p>
<p>“Not until you tell me what’s your problem. Don’t make me ask again.” He pushed harder, his hand inching up towards the man’s throat.</p>
<p>“I don’t know what you’re talking about. It was an accident! I swear! I slipped and&#8230; and&#8230;”</p>
<p>Annata stepped in. “Are you alright? Do I need to call a medic?”</p>
<p>Instantly Augie stepped back. “I think he’ll be alright. He just needs to&#8230; be. more. careful.” The last three words dripped venom. With a snort, he turned and walked toward the pub.</p>
<p><em>Bastard</em>.</p>
<p>The young man scrambled to his feet with her assistance. “Are you going to be alright?”</p>
<p>“Yeah I’m fine. What the hell?”</p>
<p>“Don’t worry about it, he’s an asshole. Just be careful where you’re running. Old Town ain’t as safe as she used to be.”</p>
<p>“You sound like my mum. Thanks lady.” After giving her a withering look, he trotted back the way he came.</p>
<p>She caught a glimpse of Augie leaving the square, headed up Sorefoot.</p>
<p><em>Now, let’s see where you really go all these evenings&#8230;</em></p>
<p>She tailed him up Sorefoot, past Thane’s boots and the Silver Shield, and into the Canal district. Then across the bridge, and around the Dwarven district, back to Old Town. He looped around that way several times, and slowly edging his way towards the harbor, finally sidling into another little pub &#8211; a wooden dolphin sign proclaiming it as The Flipper &#8211; and Annata paused, ducking behind some crates that smelled of rancid shellfish.</p>
<p>The rain doubled its efforts, thunder crackling overhead.</p>
<p>Time to wait.</p>
<p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/heads-i-win/">Heads I Win&#8230;</a></p>
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		<item>
		<title>There&#8217;s No Place Like Home</title>
		<link>http://toomanyannas.com/feature/theres-no-place-like-home/</link>
		<comments>http://toomanyannas.com/feature/theres-no-place-like-home/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 13:25:19 +0000</pubDate>
		<dc:creator>Anna</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[belonging]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[starwars]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://toomanyannas.com/?p=3918</guid>
		<description><![CDATA[<p>I was reading a post the other day from <a href="http://www.askajedi.com/2012/01/21/from-azeroth-to-tatooine-theres-no-place-like-home/">Ask a Jedi</a>, about how his characters in other games had places that felt like &#8220;home&#8221;, where in Star Wars they kind of didn&#8217;t.</p>
<p>It&#8217;s a good post, and an&#8230;</p><p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/theres-no-place-like-home/">There&#8217;s No Place Like Home</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I was reading a post the other day from <a href="http://www.askajedi.com/2012/01/21/from-azeroth-to-tatooine-theres-no-place-like-home/">Ask a Jedi</a>, about how his characters in other games had places that felt like &#8220;home&#8221;, where in Star Wars they kind of didn&#8217;t.</p>
<p>It&#8217;s a good post, and an interesting one in terms of game design.</p>
<p>In WoW, each race has its own &#8220;flavor&#8221; for the first 10 levels (especially now that Gnomeregan and the Echo Isles are complete). You really have a very specific feel and lore that helps set up who your character is. You&#8217;re level 1, and you feel like it. There&#8217;s even a quest that welcomes your character into the &#8220;fold&#8221; of your class, sent as a note from the trainer. This adds a lot to the feeling of &#8220;home&#8221;, as does the fact that each race has a city (or a chunk of a city) as their main base and political capitol.</p>
<p>Star Wars has chosen to have the entry points be synchronized by class, and have two classes share each starting zone. I&#8217;ve only played through Tython at this point (twice&#8230;), but the lore and the quest text are set up so that you&#8217;re already an accomplished force user when you begin. It&#8217;s not so much a feeling of learning something new as it is furthering a profession you&#8217;re already an accepted part of. The smuggler intro text also fits this mold.</p>
<p>Plus, since Star Wars isn&#8217;t about the various races, but simply about being part of the Republic or part of the Empire, there&#8217;s only one major &#8220;city hub&#8221; per faction. It&#8217;s not seen as critical in the progress of the game whether your character is a Mirialan or a Zabrak or a Human. You&#8217;re part of the Empire/Republic, and that&#8217;s where your major story-based allegiances lie.</p>
<p>Of course, that doesn&#8217;t mean you can&#8217;t do your own thing. I ended up creating a backstory for Aely that tells me about who she was before she began Jedi training, and well before she ended up on Tython. I needed her to feel like she had a &#8220;home&#8221; &#8211; and to some extent not being able to have that home be in the game is a little sad. Even though &#8220;loss of homeland&#8221; is a big part of her core character in both games, it was easier when she can still go to the ruins of Lordaeron than it is when she&#8217;s just from some now-wrecked outer-planet moon somewhere.</p>
<p>I&#8217;m inherently looking for that feeling of &#8220;belonging&#8221; on Ana&#8217;leth and Annata as well, especially since Annata is a very neutral minded smuggler type, who isn&#8217;t extremely pro-Republic. Having her be part of the Coruscant Trade Company will hopefully help. Maybe that&#8217;s one of the benefits of RP guilds in Star Wars &#8211; they offer a place to call &#8220;home&#8221;, even if it&#8217;s just a cantina somewhere or a particular ship. For me, there&#8217;s always places in the game that feel like they&#8217;re &#8220;mine&#8221; or part of my characters after awhile, and I&#8217;ve not yet felt that in Star Wars.</p>
<p>I&#8217;ve also seen some arguments (in a similar vein) that Warcraft has the feeling that the whole planet, the whole world is -thisclose- to falling apart. Everywhere you turn, there&#8217;s wars and disaster and marauding giant bugs and zombies and who knows what else. Usually the comparison is that the Star Wars Galaxy is HUGE, and you only fight on very small portions of it, which implies that the other parts of the galaxy are relatively stable, and that average people live average lives doing whatever it is they do.</p>
<p>I don&#8217;t think this is entirely a fair comparison, because a farmer wanting you to get rid of the wolves that are stealing his sheep is not the same level of conflict as is, say, a zombie invasion, and having the farmer there in the first place is world-expanding. Presumably the farmer is there being a farmer, and just picks up the outside help dealing with wolves when he needs it.</p>
<p>Plus, in Star Wars, you don&#8217;t get to SEE the other places in the world. The peaceful areas are only implied. Aside from cantinas, there&#8217;s not a lot of open world that&#8217;s available for RP. Admittedly some of that may be because I&#8217;ve just dug myself out of Coruscant, which was NOT my favorite place, but the zones so far in Star Wars feel very focused &#8211; there&#8217;s not a lot of sprawl with pretty vistas to admire. Not much stopping to smell the roses, if you will.</p>
<p>The two comparisons seem, in my mind, related.</p>
<p>They&#8217;re both about the level at which the game sucks you in on a character level &#8211; not by creating a pressing and demanding storyline, but by making your character truly feel like they&#8217;re an inherent part of the world. That they belong &#8211; not that they&#8217;re important (those are different things).</p>
<p>Having your character feel like they have a place in the game to call home adds to that feeling of belonging. So does experiencing both the big conflicts and the small ones that create depth in a world.</p>
<p><em>What sorts of worldbuilding helps your character feel like he or she belongs or has a home?</em> <em>Does it matter to you at all?</em></p>
<p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/theres-no-place-like-home/">There&#8217;s No Place Like Home</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>When the writing gets tough&#8230;</title>
		<link>http://toomanyannas.com/feature/when-the-writing-gets-tough/</link>
		<comments>http://toomanyannas.com/feature/when-the-writing-gets-tough/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 13:59:38 +0000</pubDate>
		<dc:creator>Anna</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[brainstorm]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[freewrite]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[rp]]></category>
		<category><![CDATA[writer's block]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://toomanyannas.com/?p=3902</guid>
		<description><![CDATA[<p>I don&#8217;t have a witty ending to that statement. But it would probably be something like &#8220;&#8230; the writer gets a beer.&#8221;</p>
<p>Anyway, what happens when you want to be writing, but the ideas won&#8217;t come? When you have a&#8230;</p><p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/when-the-writing-gets-tough/">When the writing gets tough&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a witty ending to that statement. But it would probably be something like &#8220;&#8230; the writer gets a beer.&#8221;</p>
<p>Anyway, what happens when you want to be writing, but the ideas won&#8217;t come? When you have a character that needs attention but no ficlets to write?</p>
<p>Sometimes things just need to incubate a little longer. Wait a bit and see what happens. Sometimes, however, even with waiting, you have the desire to write and no concrete direction to take your writing.</p>
<p>I suffer from this a lot. It&#8217;s why I don&#8217;t write novels &#8211; I don&#8217;t really do well with big ideas. I get fragments and then can&#8217;t plot them into something coherent. To tell the truth, I can&#8217;t plot my way out of a brown paper sack. (This is a reason I often write fic with friends. I&#8217;m good at execution, but not always great with the ideas. This way I can pick their brains. I&#8217;m like a plot zombie.)</p>
<p>There are a few cures for assorted brain block that I like.</p>
<p><strong>Brainstorming </strong>is good &#8211; and I like using something like Tami&#8217;s method of <a href="http://tavenmoore.com/2012/brainstorming-through-mindmapping/">mind mapping</a>. She explains it really well, but basically when you sit down and you think you have no ideas, just start writing things down. Tami does this in a notebook, I usually do it in a word document. I type faster than I write, and as pro-handwriting as I am, it just works better for me to be thinking in text instead of trying to scribble things out fast enough. In the end, I get something like a long list of items, many with bullet points.</p>
<p>Frequently when I do this, I sit down with no ideas and turn around and have five or ten. Poof! Like magic. Not all those ideas will turn into fic, but that doesn&#8217;t matter. The point is to get them written down.</p>
<p>If I&#8217;m feeling particularly stuck on how to start, I usually do something like <a href="http://en.wikipedia.org/wiki/Free_writing">freewriting</a> (sometimes I do this after I brainstorm a bit, to give me a direction).</p>
<p><strong>Freewriting </strong>is especially useful if I have a character who is being shy about showing up. I just start typing, regardless of where it might be in the overall story or whether it&#8217;s &#8220;good&#8221; or not, and see what happens. The two posts that are upcoming from Annata got started this way. I&#8217;m not the best writer when it comes to roguish things and close combat &#8211; I am inherently un-sneaky. Sneaky things intimidate me as a writer. Writing these ficlets, I decided that if I needed sneaky, I&#8217;d just let Annata do it. So I just started writing. Both times the initial trepidation wore off once the actual character got into her stride, and I&#8217;m pleased with the final turnout. *</p>
<p>More than anything else,<strong> I talk with other writers</strong>. Sometimes just getting ideas out in conversation is enough to spark a whole series of ficlets. (I try to make sure I&#8217;m available for idea-bouncing as well, since it&#8217;s only fair to return the favor.)</p>
<p>All of these methods work for blogging, or any kind of writing really. The idea is to get around your inner editor, who rejects ideas before you get a chance to explore them. Letting your brain wander through your fingers is therapeutic, in a way, since it bypasses the critical response that so frequently kills writerly motivation. For me, they get the most use in getting me started on writing ficlets.</p>
<p>What are your tricks for the &#8220;getting started&#8221; part of writing? How do you break through whatever brain blocks you have to get things written, be they blog post, ficlet, or novel?</p>
<p><em>*The </em>Heads I Win<em> ficlets will be posted here later this week. I&#8217;m still working on the last bit, and how it fits into the greater guild story.</em></p>
<p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/feature/when-the-writing-gets-tough/">When the writing gets tough&#8230;</a></p>
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		<item>
		<title>RP Annoyances in SWTOR</title>
		<link>http://toomanyannas.com/roleplay/rp-annoyances-in-swtor/</link>
		<comments>http://toomanyannas.com/roleplay/rp-annoyances-in-swtor/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 14:14:17 +0000</pubDate>
		<dc:creator>Anna</dc:creator>
				<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[chairs]]></category>
		<category><![CDATA[emotes]]></category>
		<category><![CDATA[sitting animation]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://toomanyannas.com/?p=3887</guid>
		<description><![CDATA[<p><em>It&#8217;s the little things.</em></p>
<p>I want to sit on the couch, dammit.</p>
<p>There are lovely chairs all over. Bar stools, benches, couches. I want to sit on them.</p>
<p>I&#8217;d also like to sit in such a way that I am&#8230;</p><p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/roleplay/rp-annoyances-in-swtor/">RP Annoyances in SWTOR</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>It&#8217;s the little things.</em></p>
<p>I want to sit on the couch, dammit.</p>
<p>There are lovely chairs all over. Bar stools, benches, couches. I want to sit on them.</p>
<p>I&#8217;d also like to sit in such a way that I am not flashing my character&#8217;s delicate bits at the world.</p>
<p>Also, I&#8217;d like the emotes to not make me stand up for all of them, even the ones that don&#8217;t have an animation. And when I /bow, I really only need to bow ONCE. Not repeatedly until I jump to stop the emote.</p>
<p>I&#8217;d especially like a way to tell who is in a chat channel with me. Something like the old /chatwho command would be fine.</p>
<p><em>Really, it&#8217;s all little things. But sometimes they can add up to be a big headache.</em></p>
<p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/roleplay/rp-annoyances-in-swtor/">RP Annoyances in SWTOR</a></p>
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		<title>Hope for the Best (part 2)</title>
		<link>http://toomanyannas.com/roleplay/hope-for-the-best-part-2/</link>
		<comments>http://toomanyannas.com/roleplay/hope-for-the-best-part-2/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 13:28:23 +0000</pubDate>
		<dc:creator>Anna</dc:creator>
				<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[aely]]></category>
		<category><![CDATA[arrens]]></category>
		<category><![CDATA[coruscant]]></category>
		<category><![CDATA[jedi]]></category>
		<category><![CDATA[story]]></category>

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		<description><![CDATA[<p>Master Sideth was not, in fact, entirely comfortable in the Drunkard’s  Vote cantina. He was there looking for someone named only “Jeb”, a human  trader of some repute. Just WHAT repute, he wasn’t entirely sure, but  contacts on Coruscant had&#8230;</p><p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/roleplay/hope-for-the-best-part-2/">Hope for the Best (part 2)</a></p>
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			<content:encoded><![CDATA[<p>Master Sideth was not, in fact, entirely comfortable in the Drunkard’s  Vote cantina. He was there looking for someone named only “Jeb”, a human  trader of some repute. Just WHAT repute, he wasn’t entirely sure, but  contacts on Coruscant had said he did a lot of traveling around various  parts of the Galaxy, was generally known for not losing members of his  crew to the Empire, and could be counted on to be, when needed,  discrete.</p>
<p>The uncomfortable looking Jedi stood out amidst the  general riffraff of Coruscant’s trading and spaceport centers in such a  way that several people had already asked if he was lost. The fourth  such person to approach him hadn’t had such worries.</p>
<p>“I’m Jeb.  I’m not entirely sure what you folks want from me, but I was told that  the idea wasn’t one I should pass up, at least not without hearing what  you had to say.”</p>
<p>“Er&#8230; yes. Captain Jeb. I’m Master Sideth, of  the Jedi Council on Tython. We have a rather unusual situation on our  hands, and as such were hoping that some sort of accord might be reached  regarding two very skilled Jedi that have previously been in my  employ.”</p>
<p>“Previously, eh?”</p>
<p>“Well yes. They’ve been removed from their positions within the Temple for&#8230; er&#8230; misconduct.”</p>
<p>“Oh, so you want me to babysit them while they’re in time out, huh?”</p>
<p>“Er&#8230;  not exactly. But&#8230; well. Yes, and no. They need positions away from  teaching, and away from impressionable Padawans, but they’re highly  skilled and useful, as well as being largely pragmatic individuals.”</p>
<p>“So what do I get out of this, besides two hand-waving Jedi to keep out of trouble?”</p>
<p>“You  get the best star-chart reader we have, and one of the best battle  healers we’ve ever seen. Both were in teaching positions in the Temple,  but … that is no longer an option for them. They’d be valuable members  of a crew, and I can guarantee their willingness to obey orders. Both  are capable in flight crew duties as well.”</p>
<p>Jeb seemed to think  about that for a moment. He didn’t currently have a full time healer.  Star charts weren’t so much a problem, but an extra navigator was never a  bad thing to have around.</p>
<p>The Jedi looked even more  uncomfortable. “There is also this.” He lay a bag of credits on the  table. “It’s not much, but it’s their pay for the rest of the month.  They’ve agreed to let me use it to help secure an appropriate  assignment.”</p>
<p>Jeb weighed the bag in his hand. It wasn’t much, but  it was something. And he really could stand to have a trained medic on  staff. “How long do you want me to play ‘keeper’ for you?”</p>
<p>“That’s unknown at this time, Captain.”</p>
<p>“Then this ain’t enough pay. Make it six month’s salary and you got yourself a deal,” replied Jeb with a dark look on his face.</p>
<p>Master Sideth frowned. “And how am I to know you’ll pay this to these two Jedi properly?”</p>
<p>Jeb  grinned. “How are you to know I won’t space them as soon as we leave  the atmosphere? Look, sunshine. Fact is, I ain’t never stiffed a member  of my crew. Ever. You don’t believe me, well, there ain’t nothing I can  do about that. But if you want me to do your job for you, you’re gonna  pay me in advance. Right here, right now. Otherwise, you can take your  misbehaving children and your coin and your lightsaber, and shove ‘em  both where the sun don’t shine.”</p>
<p>Sideth focused and waved his hand before Jeb. “One month’s pay will be fine.”</p>
<p>Jeb smiled. “No it won’t. And your parlor tricks won’t work on me. Six months pay. Final chance, sunshine.”</p>
<p>Sideth grunted, reached into his robes, and added to the pouch before handing it over.</p>
<p>Jeb felt the wait of the pouch, grinned, and shook the Jedi master’s hand.</p>
<p>*****</p>
<p>Two  days later, Aely found herself and her (admittedly few) worldly  possessions waiting on a transport ship bound for Coruscant. Someone  named Jeb would apparently be meeting them there for assignment details  and her duties within something named the Coruscant Trade Company.</p>
<p>It  didn’t sound promising, for what she knew of most unaffiliated Traders,  but … well, it was better than being thrown out entirely. Master Sideth  hadn’t had much to say about the assignment, other than that it would  likely take them all over the galaxy, and would probably be at least  somewhat dangerous. There wasn’t a lot known about the Empire’s  movements in the farther worlds, but it was common knowledge that  traders were usually the ones doing questionable assignments.</p>
<p>Arrens  sat dozing in the last of the Tython afternoon sunshine, unconcerned at  the moment. At least, regardless of what happened with this Jeb person,  they’d be handling it together.</p>
<p>***Thanks for reading this post from <a href="http://toomanyannas.com/blog">Too Many Annas.</a> May the Loot-Fu be with you***<br/><br/><a href="http://toomanyannas.com/roleplay/hope-for-the-best-part-2/">Hope for the Best (part 2)</a></p>
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