Too Many Annas

Warcraft and other musings by a bevy of Annas (and a few others)

Resto Shaman vs. Gruul’s Lair - A Healing Guide

Posted on May 20, 2008 - Filed Under Healing, Raiding, Shaman

This is one in a series of posts covering resto-shaman-specific information for tier4 and tier5 boss fights. It will NOT be a boss kill strategy, rather a list of tips and tricks for your friendly neighborhood shaman to make these fights run a little more smoothly.

You can see other Tuesday Guides (including all of Serpentshrine Cavern) here.

notebook2 by woodsy

Most likely, if you’re looking into the cave of The Dragonkiller, this will be your first foray into 25 man raiding content. You’ve likely healed a lot of Karazhan, and possibly even a few Zul’Aman raids. Welcome to the craziness that is 25 people in one cave!

Entering Gruul’s Lair is a relatively simple task, with no attunement and very little trash. Be wary of the trash though, as Lair Brutes charge (stand right next to them) and Gronn-Priests heal (earthshock them). This trash is on a 1 hour respawn timer.

And then you’ll be up against High King Maulgar!

Maulgar

Maulgar Basics:

What you need to know as a Resto Shaman:

So! Now that you’ve gotten phat lewtz from Maulgar, you’ll kill another 3-4 pulls of Ogres, the last one being the toughest (three at the same time). And then - Gruul!

Gruul

Gruul the Dragonkiller Basics:

What you need to know as a Resto Shaman:

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Comments

5 Responses to “Resto Shaman vs. Gruul’s Lair - A Healing Guide”

  1. jagerbombz on May 22nd, 2008 11:04 am

    My guild and another have been running this damn place for 3 weeks now. The first week we took him down no problem, the last two have been a little frustrating. In a raid of 6 to 7 healers what are your thoughts to having 1 if not 2 resto shamans focusing on the raid before the 7th grow to keep the DPS up as long as possible after the shatters. Once growth 7 hits depending to the healing makeup keep the shaman on raid heals until grow 9. It seems that half way through or a little later the tanks are still solid but we lost the dps to finish him off.


  2. Anna on May 22nd, 2008 11:32 am

    That could work, if the majority of your deaths are melee/cave-in related. If they’re ranged, Chain Heal is going to be a frustrating exercise in not-bouncing, because people should be spread out. That said, having a healer or two to HOT/etc the raid early on is alright, especially if your tank is doing fine up until grow 7ish. Hopping off the tank to hit the melee with a chain heal because of a badly placed cave-in is definitely doable.

    It sounds like people are dying to shatters, and if that’s the case, you need more people paying attention/running a bossmod or shift-v/not killing each other with shatter damage. Are you running a WWS/damage meter that can show what kind of damage people are taking when they die?


  3. jagerbombz on May 22nd, 2008 12:27 pm

    No mod, but I can tell after shatter…bam 50% to 75% loose prcious HPs. It seems that a handful of peeps either get unlucky or don’t know to move…even though we tell them to. Hopefully we can over come this like we did with cave ins. That is no longer a big issue. I just sort of feel helpless focusing on the tank while he is safe with all the other healers and watching those around me fall like flies. I know that not everyone can live but I feel compeled to keep some of the DPS alive. I guess that feeling comes from being a rogue for all these years.


  4. Anna on May 22nd, 2008 12:32 pm

    Are they all bringing pots/bandages?

    THere’s nothing wrong with tossing a heal to a DPSer who is in range and in danger of taking a dirtnap (especially at the beginning before things get nuts) - but you don’t want to encourage bad habits with good healing, if that makes sense? Getting over the shatter damage is part of learning how to do the Gruul fight, and people are going to *have* to learn how not to blow each other up.

    Especially since that aspect of Gruul is something that preps a raid for later fights.

    Healer guilt is something we all deal with (I heal hunter’s pets if I have the time and mana >.>), but in this situation, you’re doing the right thing by keeping your focus on the tanks and not the raid. The vast majority of shatter damage is avoidable (yeah, sometimes you get unlucky or someone lags), and everyone in the raid is responsible for minimizing that.


  5. Mithral on June 2nd, 2008 2:56 pm

    One thing about healing on the Gruul fight is that the damage on your tanks will change radically as Gruul grows.

    For the first 5 (or so, depending on gear) growths, minimal healing is needed, so it’s beneficial for the raid to let the aggro-to-tank heals (i.e. Earth Shield, Prayer of Mending, Lifebloom, etc.) to heal the tank rather than chain-heals. Gruul is a very threat-limited fight, and the tanks need all the threat they can get. Feel free to throw around a bit of DPS during this part, assuming

    Once you hit growth 10 its ZOMG HEALZ! time. Spam the tank like it’s 1999.

    If your healing team feels confident, it’s actually best to use boss-damage increasing abilities (such as Curse of Recklessness for Warlocks) for the first couple growths. Do -not- use mitigation abilities (thunderclap, Curse of weakness, etc) until growth 5. The more damage your tanks receive, the more rage/mana they will have.


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